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相关论文: Wireless Multicast for Zoomable Video Streaming

200 篇论文

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are…

多媒体 · 计算机科学 2017-04-24 Lun Wang , Damai Dai , Jie Jiang , Tong Yang , Xiaoke Jiang , Zekun Cai , Yang Li , Xiaoming Li

Recent years have seen an explosion in wireless video communication systems. Optimization in such systems is crucial - but most existing methods intended to optimize the performance of multi-user wireless video transmission are inefficient.…

多媒体 · 计算机科学 2013-11-19 Yuanzhang Xiao , Mihaela van der Schaar

Rate Splitting Multiple Access (RSMA) has emerged as an effective interference management scheme for applications that require high data rates. Although RSMA has shown advantages in rate enhancement and spectral efficiency, it has yet not…

网络与互联网体系结构 · 计算机科学 2023-03-14 Nguyen Quang Hieu , Diep N. Nguyen , Dinh Thai Hoang , Eryk Dutkiewicz

In modern-era video streaming systems, videos are streamed and displayed on a wide range of devices. Such devices vary from large-screen UHD and HDTVs to medium-screen Desktop PCs and Laptops to smaller-screen devices such as mobile phones…

多媒体 · 计算机科学 2023-06-23 Nabajeet Barman , Yuriy Reznik , Maria G. Martini

Immersive video, such as virtual reality (VR) and multi-view videos, is growing in popularity. Its wireless streaming is an instance of general multicast, extending conventional unicast and multicast, whose effective design is still open.…

信息论 · 计算机科学 2022-06-17 Lingzhi Zhao , Ying Cui , Sheng Yang , Shlomo Shamai

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR products, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. One of the main applications of virtual reality…

多媒体 · 计算机科学 2017-05-16 Tarek El-Ganainy

An optimal frame transmission scheme is presented for streaming scalable video over a link with limited capacity. The objective is to select a transmission sequence of frames and their transmission schedule such that the overall video…

多媒体 · 计算机科学 2013-12-10 Saied Mehdian , Ben Liang

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

网络与互联网体系结构 · 计算机科学 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

In this paper technological solutions for improving the quality of video transfer along wireless networks are investigated. Tools have been developed to allow packets to be duplicated with key frames data. In the paper we tested video…

网络与互联网体系结构 · 计算机科学 2017-02-20 Evgeny S. Sagatov , Andrei M. Sukhov

Good user experience with interactive cloud-based multimedia applications, such as cloud gaming and cloud-based VR, requires low end-to-end latency and large amounts of downstream network bandwidth at the same time. In this paper, we…

多媒体 · 计算机科学 2017-06-16 Gazi Illahi , Matti Siekkinen , Enrico Masala

Many of the video streaming applications in today's Internet involve the distribution of content from a CDN source to a large population of interested clients. However, widespread support of IP multicast is unavailable due to technical and…

网络与互联网体系结构 · 计算机科学 2015-08-17 Kyoomars Alizadeh Noghani , M. Oguz Sunay

Streaming 360{\deg} videos requires more bandwidth than non-360{\deg} videos. This is because current solutions assume that users perceive the quality of 360{\deg} videos in the same way they perceive the quality of non-360{\deg} videos.…

多媒体 · 计算机科学 2019-11-12 Yu Guan , Chengyuan Zheng , Zongming Guo , Xinggong Zhang , Junchen Jiang

In this paper, we would like to investigate fundamental impacts of multicast opportunities on efficient transmission of a 360 VR video to multiple users in the cases with and without transcoding at each user. We establish a novel…

信息论 · 计算机科学 2020-01-08 Kaixuan Long , Ying Cui , Chencheng Ye , Zhi Liu

The next generation of multimedia applications will require the telecommunication networks to support a higher bitrate than today, in order to deliver virtual reality and ultra-high quality video content to the users. Most of the video…

网络与互联网体系结构 · 计算机科学 2018-09-06 Matteo Drago , Tommy Azzino , Michele Polese , Cedomir Stefanovic , Michele Zorzi

The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…

多媒体 · 计算机科学 2018-03-23 Jacob Chakareski , Ridvan Aksu , Xavier Corbillon , Gwendal Simon , Viswanathan Swaminathan

With the emergence of naked-eye 3D mobile devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of…

多媒体 · 计算机科学 2015-10-19 Chi-Heng Lin , De-Nian Yang , Ji-Tang Lee , Wanjiun Liao

Adaptive bitrate streaming enables video users to adapt their playing bitrates to the real-time network conditions, hence achieving the desirable quality-of-experience (QoE). In a multi-user wireless scenario, however, existing single-user…

网络与互联网体系结构 · 计算机科学 2025-08-11 Lin Gao , Ming Tang , Haitian Pang , Jianwei Huang , Lifeng Sun

Deadline-aware transmission scheduling in immersive video streaming is crucial. The objective is to guarantee that at least a certain block in multi-links is fully delivered within their deadlines, which is referred to as delivery ratio.…

网络与互联网体系结构 · 计算机科学 2024-09-02 Tongtong Feng , Qi Qi , Bo He , Jingyu Wang

Multi-view videos (MVVs) provide immersive viewing experience, at the cost of traffic load increase for wireless networks. In this paper, we would like to optimize MVV transmission in a multiuser wireless network by exploiting both natural…

信息论 · 计算机科学 2020-01-01 Wei Xu , Ying Cui , Zhi Liu

This paper presents StreamChat, a novel approach that enhances the interaction capabilities of Large Multimodal Models (LMMs) with streaming video content. In streaming interaction scenarios, existing methods rely solely on visual…

计算机视觉与模式识别 · 计算机科学 2025-04-01 Jihao Liu , Zhiding Yu , Shiyi Lan , Shihao Wang , Rongyao Fang , Jan Kautz , Hongsheng Li , Jose M. Alvare