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We propose a novel training algorithm for reinforcement learning which combines the strength of deep Q-learning with a constrained optimization approach to tighten optimality and encourage faster reward propagation. Our novel technique…

机器学习 · 计算机科学 2016-11-08 Frank S. He , Yang Liu , Alexander G. Schwing , Jian Peng

We extend recent analyses of stochastic effects in game dynamical learning to cases of multi-player games, and to games defined on networked structures. By means of an expansion in the noise strength we consider the weak-noise limit, and…

物理与社会 · 物理学 2012-04-20 Alex J. Bladon , Tobias Galla

We study multi-player turn-based games played on (potentially infinite) directed graphs. An outcome is assigned to every play of the game. Each player has a preference relation on the set of outcomes which allows him to compare plays. We…

计算机科学与博弈论 · 计算机科学 2017-10-06 Véronique Bruyère , Stéphane Le Roux , Arno Pauly , Jean-François Raskin

Federated Learning is an emerging learning paradigm that allows training models from samples distributed across a large network of clients while respecting privacy and communication restrictions. Despite its success, federated learning…

机器学习 · 计算机科学 2022-06-07 Isidoros Tziotis , Zebang Shen , Ramtin Pedarsani , Hamed Hassani , Aryan Mokhtari

Though robustness of networks to random attacks has been widely studied, intentional destruction by an intelligent agent is not tractable with previous methods. Here we devise a single-player game on a lattice that mimics the logic of an…

机器学习 · 计算机科学 2023-06-30 Michael M. Danziger , Omkar R. Gojala , Sean P. Cornelius

Federated Learning (FL) has gained prominence as a decentralized machine learning paradigm, allowing clients to collaboratively train a global model while preserving data privacy. Despite its potential, FL faces significant challenges in…

机器学习 · 计算机科学 2025-01-07 Simin Javaherian , Bryce Turney , Li Chen , Nian-Feng Tzeng

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm…

机器学习 · 计算机科学 2019-06-04 Zeyu Jia , Lin F. Yang , Mengdi Wang

Offline Reinforcement Learning (RL) enables policy improvement from fixed datasets without online interactions, making it highly suitable for real-world applications lacking efficient simulators. Despite its success in the single-agent…

多智能体系统 · 计算机科学 2025-10-15 Jingxiao Chen , Weiji Xie , Weinan Zhang , Yong yu , Ying Wen

This paper combines ideas from Q-learning and fictitious play to define three reinforcement learning procedures which converge to the set of stationary mixed Nash equilibria in identical interest discounted stochastic games. First, we…

计算机科学与博弈论 · 计算机科学 2022-05-17 Lucas Baudin , Rida Laraki

We introduce a two-player model of reinforcement learning with memory. Past actions of an iterated game are stored in a memory and used to determine player's next action. To examine the behaviour of the model some approximate methods are…

统计力学 · 物理学 2009-11-13 Adam Lipowski , Krzysztof Gontarek , Marcel Ausloos

The $Q$-learning algorithm is a simple and widely-used stochastic approximation scheme for reinforcement learning, but the basic protocol can exhibit instability in conjunction with function approximation. Such instability can be observed…

机器学习 · 计算机科学 2022-06-03 Andrea Zanette , Martin J. Wainwright

In this paper, we consider a finite horizon, non-stationary, mean field games (MFG) with a large population of homogeneous players, sequentially making strategic decisions, where each player is affected by other players through an aggregate…

系统与控制 · 电气工程与系统科学 2020-04-07 Rajesh K Mishra , Deepanshu Vasal , Sriram Vishwanath

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions…

人工智能 · 计算机科学 2025-10-27 Mingxuan Li , Junzhe Zhang , Elias Bareinboim

Federated Learning (FL) is a learning paradigm that protects privacy by keeping client data on edge devices. However, optimizing FL in practice can be difficult due to the diversity and heterogeneity of the learning system. Despite recent…

机器学习 · 计算机科学 2023-02-21 Yongxin Guo , Tao Lin , Xiaoying Tang

This paper investigates the sublinear regret guarantees of two non-no-regret algorithms in zero-sum games: Fictitious Play, and Online Gradient Descent with constant stepsizes. In general adversarial online learning settings, both…

机器学习 · 计算机科学 2025-06-17 John Lazarsfeld , Georgios Piliouras , Ryann Sim , Andre Wibisono

This paper proposes a federated learning framework designed to achieve \textit{relative fairness} for clients. Traditional federated learning frameworks typically ensure absolute fairness by guaranteeing minimum performance across all…

机器学习 · 统计学 2024-11-05 Shogo Nakakita , Tatsuya Kaneko , Shinya Takamaeda-Yamazaki , Masaaki Imaizumi

Reinforcement learning (RL) has recently achieved tremendous successes in many artificial intelligence applications. Many of the forefront applications of RL involve multiple agents, e.g., playing chess and Go games, autonomous driving, and…

计算机科学与博弈论 · 计算机科学 2021-11-24 Asuman Ozdaglar , Muhammed O. Sayin , Kaiqing Zhang

Forgetting is often seen as an unwanted characteristic in both human and machine learning. However, we propose that forgetting can in fact be favorable to learning. We introduce "forget-and-relearn" as a powerful paradigm for shaping the…

机器学习 · 计算机科学 2022-02-02 Hattie Zhou , Ankit Vani , Hugo Larochelle , Aaron Courville

We study learning in a dynamically evolving environment modeled as a Markov game between a learner and a strategic opponent that can adapt to the learner's strategies. While most existing works in Markov games focus on external regret as…

机器学习 · 计算机科学 2024-12-11 Thanh Nguyen-Tang , Raman Arora

In Keynesian Beauty Contests notably modeled by p-guessing games, players try to guess the average of guesses multiplied by p. Convergence of plays to Nash equilibrium has often been justified by agents' learning. However, interrogations…

综合经济学 · 经济学 2021-03-29 Aymeric Vie