相关论文: Evaluation of spatial audio reproduction schemes f…
Many speech enhancement methods try to learn the relationship between noisy and clean speech, obtained using an acoustic room simulator. We point out several limitations of enhancement methods relying on clean speech targets; the goal of…
Psychoacoustical so-called "timbre spaces" map perceptual similarity ratings of instrument sounds onto low-dimensional embeddings via multidimensional scaling, but suffer from scalability issues and are incapable of generalization. Recent…
Binaural reproduction methods aim to recreate an acoustic scene for a listener over headphones, offering immersive experiences in applications such as Virtual Reality (VR) and teleconferencing. Among the existing approaches, the Binaural…
Imagine being in a crowded space where people speak a different language and having hearables that transform the auditory space into your native language, while preserving the spatial cues for all speakers. We introduce spatial speech…
Spatial audio reasoning enables machines to interpret auditory scenes by understanding events and their spatial attributes. In this work, we focus on spatial audio understanding with an emphasis on reasoning about moving sources. First, we…
Separating different speaker properties from a multi-speaker environment is challenging. Instead of separating a two-speaker signal in signal space like speech source separation, a speaker embedding de-mixing approach is proposed. The…
The spatial sensitivity of an ultrasound transducer, which strongly influences its suitability for different applications, depends on the shape of the transducer surface. Accurate simulation of these spatial effects is important for…
Query-based audio source extraction seeks to recover a target source from a mixture conditioned on a query. Existing approaches are largely confined to single-channel audio, leaving the spatial information in multi-channel recordings…
Spatially selective active noise control (SSANC) hearables aim to attenuate noise from certain directions at the eardrum while preserving desired speech arriving from selected directions. Existing SSANC systems typically assume an accurate…
Personal sound zone (PSZ) reproduction system, which attempts to create distinct virtual acoustic scenes for different listeners at their respective positions within the same spatial area using one loudspeaker array, is a fundamental…
Audio foundation models learn general-purpose audio representations that facilitate a wide range of downstream tasks. While the performance of these models has greatly increased for conventional single-channel, dry audio clips, their…
Personalized head-related transfer functions (HRTFs) are essential for ensuring a realistic auditory experience over headphones, because they take into account individual anatomical differences that affect listening. Most machine learning…
We present a new method to capture the acoustic characteristics of real-world rooms using commodity devices, and use the captured characteristics to generate similar sounding sources with virtual models. Given the captured audio and an…
Sixty participants provided dissimilarity ratings between various singing techniques. Multidimensional scaling, class averaging and clustering techniques were used to analyse timbral spaces and how they change between different singers,…
A sound field synthesis method enhancing perceptual quality is proposed. Sound field synthesis using multiple loudspeakers enables spatial audio reproduction with a broad listening area; however, synthesis errors at high frequencies called…
The human brain distinguishes speech sounds by mapping acoustic signals into a latent perceptual space. This space can be estimated via multidimensional scaling (MDS), preserving the similarity structure in lower dimensions. However,…
Studies have shown that in noisy acoustic environments, providing binaural signals to the user of an assistive listening device may improve speech intelligibility and spatial awareness. This paper presents a binaural speech enhancement…
Personalized Head-Related Transfer Functions (HRTFs) are starting to be introduced in many commercial immersive audio applications and are crucial for realistic spatial audio rendering. However, one of the main hesitations regarding their…
Non-interactive and linear experiences like cinema film offer high quality surround sound audio to enhance immersion, however the listener's experience is usually fixed to a single acoustic perspective. With the rise of virtual reality,…
We consider the problem of simultaneous reduction of acoustic echo, reverberation and noise. In real scenarios, these distortion sources may occur simultaneously and reducing them implies combining the corresponding distortion-specific…