相关论文: An Optimal Game Theoretical Framework for Mobility…
The basic optimal transportation problem consists in finding the most effective way of moving masses from one location to another, while minimizing the transportation cost. Such concept has been found to be useful to understand various…
Network-based systems are inherently interconnected, with the design and performance of subnetworks being interdependent. However, the decisions of self-interested operators may lead to suboptimal outcomes for users and the overall system.…
In mobile ad hoc networks (MANET), nodes usually belong to different authorities and pursue different goals. In order to maximize their own performance, nodes in such networks tend to be selfish and are not willing to forward packets for…
How can the quality of a mobile ad hoc network (MANET) be quantified? This work aims at an answer based on the lower network layers, i.e. on connectivity between the wireless nodes, using statistical methods. A number of different quality…
Recent work on decision making and planning for autonomous driving has made use of game theoretic methods to model interaction between agents. We demonstrate that methods based on the Stackelberg game formulation of this problem are…
This paper introduces GODDeS: a fully distributed self-organizing decision-theoretic routing algorithm designed to effectively exploit high quality paths in lossy ad-hoc wireless environments, typically with a large number of nodes. The…
We study routing behavior in transportation networks with mixed autonomy, that is, networks in which a fraction of the vehicles on each road are equipped with autonomous capabilities such as adaptive cruise control that enable reduced…
Collaboration may be understood as the execution of coordinated tasks (in the most general sense) by groups of users, who cooperate for achieving a common goal. Collaboration is a fundamental assumption and requirement for the correct…
Motivated by applications in job scheduling, queuing networks, and load balancing in cyber-physical systems, we develop and analyze a game-theoretic framework to balance the load among servers in static and dynamic settings. In these…
In Heterogeneous mobile ad hoc networks (MANETs) congestion occurs with limited resources. Due to the shared wireless channel and dynamic topology, packet transmissions suffer from interference and fading. In heterogeneous ad hoc networks,…
A mobile ad hoc network (MANET) is a collection of autonomous nodes that communicate with each other by forming a multi-hop radio network and maintaining connections in a decentralized manner. Security remains a major challenge for these…
We address the multi-agent motion planning problem where interactions, collisions, and congestion co-exist. Conventional game-theoretic planners capture interactions among agents but often converge to conservative, congested equilibria.…
In a typical traffic scenario, autonomous vehicles are required to share the road with other road participants, e.g., human driven vehicles, pedestrians, etc. To successfully navigate the traffic, a cognitive hierarchy theory such as…
Distributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using…
Mobile ad-hoc network (MANET) is infrastructureless, self-organizable, multi hop packet switched network. A number of routing protocols for MANETs have been proposed in recent years. Dynamic Source Routing (DSR) protocol is one of the most…
Now a days Vehicular Ad hoc Network is an emerging technology. Mobility management is one of the most challenging research issues for Vehicular Ad hoc Network to support variety of intelligent transportation system applications. Vehicular…
This paper aims to answer the research question as to optimal design of decision-making processes for autonomous vehicles (AVs), including dynamical selection of driving velocity and route choices on a transportation network. Dynamic…
A Vehicular Ad-hoc NETwork (VANET) is a special form of Mobile Ad-hoc Network designed to provide communications among nearby vehicles and between vehicles and nearby fixed roadside equipment. Its main goal is to improve safety and comfort…
The price of anarchy has become a standard measure of the efficiency of equilibria in games. Most of the literature in this area has focused on establishing worst-case bounds for specific classes of games, such as routing games or more…
In many game-theoretic settings, agents are challenged with taking decisions against the uncertain behavior exhibited by others. Often, this uncertainty arises from multiple sources, e.g., incomplete information, limited computation,…