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相关论文: Fully Abstract Game Semantics for Actors

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Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…

计算机科学中的逻辑 · 计算机科学 2022-06-02 Robert Freiman

We study pure Nash equilibria in games on graphs with an imperfect monitoring based on a public signal. In such games, deviations and players responsible for those deviations can be hard to detect and track. We propose a generic epistemic…

计算机科学与博弈论 · 计算机科学 2019-08-21 Patricia Bouyer

We discuss the extent to which game semantics is implicit in the formalism of linear logic and in the intuitions underlying linear logic.

逻辑 · 数学 2008-02-03 Andreas Blass

We establish a tight connection between two models of the $\lambda$-calculus, namely Milner's encoding into the $\pi$-calculus (precisely, the Internal $\pi$-calculus), and operational game semantics (OGS). We first investigate the…

计算机科学中的逻辑 · 计算机科学 2026-05-06 Guilhem Jaber , Davide Sangiorgi

Any nonempty, compact, semi-algebraic set in [0, 1] n is the projection of the set of mixed equilibria of a finite game with 2 actions per player on its first n coordinates. A similar result follows for sets of equilibrium payoffs. The…

最优化与控制 · 数学 2016-01-11 Guillaume Vigeral , Yannick Viossat

Game-theoretic characterizations of process equivalences traditionally form a central topic in concurrency; for example, most equivalences on the classical linear-time / branching-time spectrum come with such characterizations. Recent work…

计算机科学中的逻辑 · 计算机科学 2025-01-28 Jonas Forster , Lutz Schröder , Paul Wild

The present paper gives a mathematical, in particular, syntax-independent, formulation of intensionality and dynamics of computation in terms of games and strategies. Specifically, we give a game semantics for a higher-order programming…

计算机科学中的逻辑 · 计算机科学 2021-02-10 Norihiro Yamada , Samson Abramsky

In this invited contribution, we propose a comprehensive introduction to game theory applied in computer aided synthesis. In this context, we give some classical results on two-player zero-sum games and then on multi-player non zero-sum…

计算机科学与博弈论 · 计算机科学 2017-06-05 Véronique Bruyère

Text-based games simulate worlds and interact with players using natural language. Recent work has used them as a testbed for autonomous language-understanding agents, with the motivation being that understanding the meanings of words or…

计算与语言 · 计算机科学 2021-05-03 Shunyu Yao , Karthik Narasimhan , Matthew Hausknecht

Abstraction is a powerful idea widely used in science, to model, reason and explain the behavior of systems in a more tractable search space, by omitting irrelevant details. While notions of abstraction have matured for deterministic…

人工智能 · 计算机科学 2020-01-14 Vaishak Belle

We estimate the maximal length of interactions between strategies in HO/N game semantics, in the spirit of the work by Schwichtenberg and Beckmann for the length of reduction in simply typed lambdacalculus. Because of the operational…

计算机科学中的逻辑 · 计算机科学 2011-12-15 Pierre Clairambault

We refine a model for linear logic based on two well-known ingredients: games and simulations. We have already shown that usual simulation relations form a sound notion of morphism between games; and that we can interpret all linear logic…

计算机科学中的逻辑 · 计算机科学 2009-05-26 Pierre Hyvernat

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

计算机科学与博弈论 · 计算机科学 2025-09-26 Neil Ghani

Game Theory studies situations in which multiple agents having conflicting objectives have to reach a collective decision. The question of a compact representation language for agents utility function is of crucial importance since the…

计算机科学与博弈论 · 计算机科学 2014-04-30 Thi-Van-Anh Nguyen , Arnaud Lallouet

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

形式语言与自动机理论 · 计算机科学 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

For an arbitrary category, we consider the least class of functors con- taining the projections and closed under finite products, finite coproducts, parameterized initial algebras and parameterized final coalgebras, i.e. the class of…

计算机科学中的逻辑 · 计算机科学 2016-10-21 Luigi Santocanale

A notion of incentive for agents is introduced which leads to a very general notion of an equilibrium for a finite game. Sufficient conditions for the existence of these equilibria are given. Known existence theorems are shown to be…

计算机科学与博弈论 · 计算机科学 2013-01-04 Dashiell E. A. Fryer

We present a probabilistic version of PCF, a well-known simply typed universal functional language. The type hierarchy is based on a single ground type of natural numbers. Even if the language is globally call-by-name, we allow a…

计算机科学中的逻辑 · 计算机科学 2015-11-05 Thomas Ehrhard , Michele Pagani , Christine Tasson

Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…

计算机科学与博弈论 · 计算机科学 2007-05-23 Joseph Y. Halpern , Leandro C. Rêgo

This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

逻辑 · 数学 2022-03-25 Norihiro Yamada