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We revisit the classic problem of determining optimal routes in a graph for transporting two given distributions defined on its nodes, originally studied by Wardrop and Beckmann in the 1950s. The global congestion profile at any given time…

最优化与控制 · 数学 2025-03-28 Hector Andres Chang-Lara , Sergio David Zapeta-Tzul

Wardrop equilibria in nonatomic congestion games are in general inefficient as they do not induce an optimal flow that minimizes the total travel time. Network tolls are a prominent and popular way to induce an optimum flow in equilibrium.…

计算机科学与博弈论 · 计算机科学 2019-01-03 Riccardo Colini-Baldeschi , Max Klimm , Marco Scarsini

We address Stackelberg models of combinatorial congestion games (CCGs); we aim to optimize the parameters of CCGs so that the selfish behavior of non-atomic players attains desirable equilibria. This model is essential for designing such…

计算机科学与博弈论 · 计算机科学 2021-10-19 Shinsaku Sakaue , Kengo Nakamura

It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that players in a game may desire to balance maximization of payoff with…

计算机科学与博弈论 · 计算机科学 2015-03-13 Hubie Chen

In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the optimism in the face of…

计算机科学与博弈论 · 计算机科学 2023-01-24 Qiwen Cui , Zhihan Xiong , Maryam Fazel , Simon S. Du

Regret minimization is a general approach to online optimization which plays a crucial role in many algorithms for approximating Nash equilibria in two-player zero-sum games. The literature mainly focuses on solving individual games in…

计算机科学与博弈论 · 计算机科学 2025-04-29 David Sychrovský , Martin Schmid , Michal Šustr , Michael Bowling

Mean-field games arise in various fields including economics, engineering, and machine learning. They study strategic decision making in large populations where the individuals interact via certain mean-field quantities. The ground metrics…

最优化与控制 · 数学 2020-07-23 Lisang Ding , Wuchen Li , Stanley Osher , Wotao Yin

Dynamic games are powerful tools to model multi-agent decision-making, yet computing Nash (generalized Nash) equilibria remains a central challenge in such settings. Complexity arises from tightly coupled optimality conditions, nested…

计算机科学与博弈论 · 计算机科学 2026-02-06 Mahdis Rabbani , Navid Mojahed , Shima Nazari

In an inverse game problem, one needs to infer the cost function of the players in a game such that a desired joint strategy is a Nash equilibrium. We study the inverse game problem for a class of multiplayer matrix games, where the cost…

计算机科学与博弈论 · 计算机科学 2022-10-17 Yue Yu , Jonathan Salfity , David Fridovich-Keil , Ufuk Topcu

We consider the computation of an equilibrium of a stochastic Nash equilibrium problem, where the player objectives are assumed to be $L_0$-Lipschitz continuous and convex given rival decisions with convex and closed player-specific…

最优化与控制 · 数学 2025-10-29 Luke Marrinan , Farzad Yousefian , Uday V. Shanbhag

A multiclass queue with many servers is considered, where customers make a join-or-leave decision upon arrival based on queue length information, without knowing the scheduling policy or the state of other queues. A game theoretic…

最优化与控制 · 数学 2015-05-07 Rami Atar , Subhamay Saha

This paper considers convex games involving multiple agents that aim to minimize their own cost functions using locally available information. A common assumption in the study of such games is that the agents are symmetric, meaning that…

最优化与控制 · 数学 2025-09-25 Zifan Wang , Xinlei Yi , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

Understanding how agents coordinate or compete from limited behavioral data is central to modeling strategic interactions in traffic, robotics, and other multi-agent systems. In this work, we investigate the following complementary…

计算机科学与博弈论 · 计算机科学 2026-01-16 Daniela Aguirre Salazar , Firas Moatemri , Tatiana Tatarenko

In this tutorial, we provide an introduction to machine learning methods for finding Nash equilibria in games with large number of agents. These types of problems are important for the operations research community because of their…

最优化与控制 · 数学 2024-06-18 Gokce Dayanikli , Mathieu Lauriere

Mobility-on-Demand (MoD) systems require load balancing to maintain consistent service across regions with uneven demand subject to time-varying traffic conditions. The load-balancing objective is to jointly minimize the fraction of lost…

最优化与控制 · 数学 2019-08-22 Rebecca Swaszek , Christos Cassandras

We introduce Cut-and-Play, a practically-efficient algorithm for computing Nash equilibria in simultaneous non-cooperative games where players decide via nonconvex and possibly unbounded optimization problems with separable payoff…

最优化与控制 · 数学 2024-05-06 Margarida Carvalho , Gabriele Dragotto , Andrea Lodi , Sriram Sankaranarayanan

Traditional approaches to modeling and predicting traffic behavior often rely on Wardrop Equilibrium (WE), assuming non-atomic traffic demand and neglecting correlations in individual decisions. However, the growing role of real-time human…

计算机科学与博弈论 · 计算机科学 2025-04-03 Ya-Ting Yang , Yunian Pan , Quanyan Zhu

Disaster management is a complex problem demanding sophisticated modeling approaches. We propose utilizing a hybrid method involving inverse optimization to parameterize the cost functions for a road network's traffic equilibrium problem…

最优化与控制 · 数学 2021-10-04 Stephanie Allen , Daria Terekhov , Steven A. Gabriel

Growing EV adoption can worsen traffic conditions if chargers are sited without regard to their impact on congestion. We study how to strategically place EV chargers to reduce congestion using two equilibrium models: one based on congestion…

系统与控制 · 电气工程与系统科学 2025-12-16 Semih Kara , Yasin Sonmez , Can Kizilkale , Alex Kurzhanskiy , Nuno C. Martins , Murat Arcak

In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and trajectory of each agent may be unavailable to the other…

多智能体系统 · 计算机科学 2023-01-05 Jingqi Li , Chih-Yuan Chiu , Lasse Peters , Somayeh Sojoudi , Claire Tomlin , David Fridovich-Keil