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Many models exist in the scientific literature for determining indoor daylighting values. They are classified in three categories: numerical, simplified and empirical models. Nevertheless, each of these categories of models are not…
We present a novel method of simulating wave effects in graphics using ray--based renderers with a new function: the Wave BSDF (Bidirectional Scattering Distribution Function). Reflections from neighboring surface patches represented by…
Estimating and modelling the appearance of an object under outdoor illumination conditions is a complex process. Although there have been several studies on illumination estimation and relighting, very few of them focus on estimating the…
We introduce a model that can accurately simulate radiation from undulator sources for ray tracing applications. It incorporates several key effects relevant to 4$^\text{th}$ generation synchrotron sources, such as electron emittance,…
We present a physics-based inverse rendering method that learns the illumination, geometry, and materials of a scene from posed multi-view RGB images. To model the illumination of a scene, existing inverse rendering works either completely…
In this paper, we first propose a novel method for transferring material transformations across different scenes. Building on disentangled Neural Radiance Field (NeRF) representations, our approach learns to map Bidirectional Reflectance…
The bidirectional reflectance distribution function (BRDF) is an essential tool to capture the complex interaction of light and matter. Recently, several works have employed neural methods for BRDF modeling, following various strategies,…
We discuss prospects of using multi-dimensional time-dependent simulations to study the atmospheres of brown dwarfs and extrasolar giant planets, including the processes of convection, radiation, dust formation, and rotation. We argue that…
We present a semi-analytical model to simulate bidirectional reflectance distribution function (BRDF) spectra of a rough slab layer containing impurities. This model has been optimized for fast computation in order to analyze hyperspectral…
We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…
We perform numerical hydrodynamical simulations in order to calculate the luminosity and the spectrum of the BL and its dependence on parameters like the mass, rotation rate or mass accretion rate of the central white dwarf (WD). Therefore,…
Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as…
We present a differentiable rendering framework for material and lighting estimation from multi-view images and a reconstructed geometry. In the framework, we represent scene lightings as the Neural Incident Light Field (NeILF) and material…
This research is mainly focused on the assessment of machine learning algorithms in the prediction of daylight and visual comfort metrics in the early design stages. A dataset was primarily developed from 2880 simulations derived from…
The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical…
This paper presents a comprehensive experimental validation of a recently developed Ray Deflection Function (RDF) approach, which offers a new framework for modeling surface roughness effects in optical systems. Through detailed geometrical…
We have investigated scintillation light distribution in BaF$_{2}$ and pure CsI crystals with dimensions 3x3x20 cm$^{3}$ using the Geant4 toolkit. The diffuse wrapping material is selected as coating for the crystals. The simulated cosmic…
Numerical studies in random systems are plagued with strong finite-size effects and boundary effects. We introduce a window-measurement method as a practical solution to these difficulties. We observe physical quantities only within a…
This paper presents a process for estimating the spatially varying surface reflectance of complex scenes observed under natural illumination. In contrast to previous methods, our process is not limited to scenes viewed under controlled…
We study the optical properties of glass exposed to ionizing radiation, as it occurs in the space environment. 24 glass types have been considered, both space qualified and not space qualified. 72 samples (3 for each glass type) have been…