中文
相关论文

相关论文: Collaborative 20 Questions for Target Localization

200 篇论文

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

计算机科学与博弈论 · 计算机科学 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

In pattern mining, sequential rules provide a formal framework to capture the temporal relationships and inferential dependencies between items. However, the discovery process is computationally intensive. To obtain mining results…

数据库 · 计算机科学 2026-02-20 Wensheng Gan , Gengsen Huang , Junyu Ren , Philip S. Yu

A stochastic model checker is presented for analysing the performance of game-theoretic learning algorithms. The method enables the comparison of short-term behaviour of learning algorithms intended for practical use. The procedure of…

计算机科学与博弈论 · 计算机科学 2016-11-23 Hongyang Qu , Michalis Smyrnakis , Sandor M. Veres

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

机器学习 · 计算机科学 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

20 Questions (20Q) is a two-player game. One player is the answerer, and the other is a questioner. The answerer chooses an entity from a specified domain and does not reveal this to the other player. The questioner can ask at most 20…

信息检索 · 计算机科学 2019-11-14 Alvin Dey , Harsh Kumar Jain , Vikash Kumar Pandey , Tanmoy Chakraborty

Motivated by applications to multi-antenna wireless networks, we propose a distributed and asynchronous algorithm for stochastic semidefinite programming. This algorithm is a stochastic approximation of a continous- time matrix exponential…

最优化与控制 · 数学 2016-06-15 Bruno Gaujal , Panayotis Mertikopoulos

This paper addresses target localization with an online active learning algorithm defined by distributed, simple and fast computations at each node, with no parameters to tune and where the estimate of the target position at each agent is…

机器学习 · 计算机科学 2023-08-23 Miguel Vasques , Claudia Soares , João Gomes

We initiate the study of smoothed analysis for the sequential probability assignment problem with contexts. We study information-theoretically optimal minmax rates as well as a framework for algorithmic reduction involving the maximum…

机器学习 · 计算机科学 2023-03-10 Alankrita Bhatt , Nika Haghtalab , Abhishek Shetty

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

人工智能 · 计算机科学 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

We address the self-stabilizing bit-dissemination problem, designed to capture the challenges of spreading information and reaching consensus among entities with minimal cognitive and communication capacities. Specifically, a group of $n$…

多智能体系统 · 计算机科学 2024-10-10 Niccolò D'Archivio , Robin Vacus

Effective coordination is crucial to solve multi-agent collaborative (MAC) problems. While centralized reinforcement learning methods can optimally solve small MAC instances, they do not scale to large problems and they fail to generalize…

机器学习 · 计算机科学 2019-10-22 Nicolas Carion , Gabriel Synnaeve , Alessandro Lazaric , Nicolas Usunier

We consider the P2P orienteering problem on general metrics and present a (2+{\epsilon}) approximation algorithm. In the stochastic P2P orienteering problem we are given a metric and each node has a fixed reward and random size. The goal is…

数据结构与算法 · 计算机科学 2015-01-27 Shalabh Vidyarthi , Kaushal K Shukla

This paper considers the scheduling of stochastic jobs on parallel identical machines to minimize the expected total weighted completion time. While this is a classical problem with a significant body of research on approximation algorithms…

数据结构与算法 · 计算机科学 2026-01-27 Benjamin Moseley , Kirk Pruhs , Marc Uetz , Rudy Zhou

In single-agent Markov decision processes, an agent can optimize its policy based on the interaction with environment. In multi-player Markov games (MGs), however, the interaction is non-stationary due to the behaviors of other players, so…

计算机科学与博弈论 · 计算机科学 2021-10-19 Yuanheng Zhu , Dongbin Zhao , Mengchen Zhao , Dong Li

In location-based services(LBSs), it is promising for users to crowdsource and share their Point-of-Interest(PoI) information with each other in a common cache to reduce query frequency and preserve location privacy. Yet most studies on…

密码学与安全 · 计算机科学 2023-04-21 Shu Hong , Lingjie Duan

Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and…

计算机科学与博弈论 · 计算机科学 2025-01-28 Abhishek Ninad Kulkarni , Jie Fu , Ufuk Topcu

In continual learning, a model learns incrementally over time while minimizing interference between old and new tasks. One of the most widely used approaches in continual learning is referred to as replay. Replay methods support interleaved…

计算机视觉与模式识别 · 计算机科学 2024-05-13 Truman Hickok , Dhireesha Kudithipudi

Learning in networks of binary synapses is known to be an NP-complete problem. A combined stochastic local search strategy in the synaptic weight space is constructed to further improve the learning performance of a single random walker. We…

无序系统与神经网络 · 物理学 2011-11-18 Haiping Huang , Haijun Zhou

This paper studies an instance of zero-sum games in which one player (the leader) commits to its opponent (the follower) to choose its actions by sampling a given probability measure (strategy). The actions of the leader are observed by the…

计算机科学与博弈论 · 计算机科学 2024-02-06 Emmanouil M Athanasakos , Samir M Perlaza

The partial monitoring (PM) framework provides a theoretical formulation of sequential learning problems with incomplete feedback. On each round, a learning agent plays an action while the environment simultaneously chooses an outcome. The…

机器学习 · 计算机科学 2024-05-17 Maxime Heuillet , Ola Ahmad , Audrey Durand