相关论文: Using multimodal speech production data to evaluat…
We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a…
Streaming speech-to-avatar synthesis creates real-time animations for a virtual character from audio data. Accurate avatar representations of speech are important for the visualization of sound in linguistics, phonetics, and phonology,…
This brief literature review studies the problem of audiovisual speech synthesis, which is the problem of generating an animated talking head given a text as input. Due to the high complexity of this problem, we approach it as the…
Recent advances in machine learning and the availability of articulatory datasets allow vocal tract synthesis to be conditioned on phonetic sequences, a primary task of articulatory speech synthesis. However, quality assessment needs a…
The amount of articulatory data available for training deep learning models is much less compared to acoustic speech data. In order to improve articulatory-to-acoustic synthesis performance in these low-resource settings, we propose a…
We present a technique for the animation of a 3D kinematic tongue model, one component of the talking head of an acoustic-visual (AV) speech synthesizer. The skeletal animation approach is adapted to make use of a deformable rig controlled…
Understanding speech production both visually and kinematically can inform second language learning system designs, as well as the creation of speaking characters in video games and animations. In this work, we introduce a data-driven…
In the articulatory synthesis task, speech is synthesized from input features containing information about the physical behavior of the human vocal tract. This task provides a promising direction for speech synthesis research, as the…
While considerable progress has been made in achieving accurate lip synchronization for 3D speech-driven talking face generation, the task of incorporating expressive facial detail synthesis aligned with the speaker's speaking status…
It is increasingly considered that human speech perception and production both rely on articulatory representations. In this paper, we investigate whether this type of representation could improve the performances of a deep generative model…
Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…
Audiovisual speech synthesis is the problem of synthesizing a talking face while maximizing the coherency of the acoustic and visual speech. In this paper, we propose and compare two audiovisual speech synthesis systems for 3D face models.…
Electromagnetic articulography (EMA) captures the position and orientation of a number of markers, attached to the articulators, during speech. As such, it performs the same function for speech that conventional motion capture does for…
Recent advances in deep learning for sequential data have given rise to fast and powerful models that produce realistic videos of talking humans. The state of the art in talking face generation focuses mainly on lip-syncing, being…
This paper introduces a new model to generate rhythmically relevant non-verbal facial behaviors for virtual agents while they speak. The model demonstrates perceived performance comparable to behaviors directly extracted from the data and…
Speech-driven facial animation requires accurate correspondence between acoustic signals and facial motion, especially for articulation-related mouth movements. However, directly mapping speech audio to facial coefficients often overlooks…
Speech-driven 3D facial animation with accurate lip synchronization has been widely studied. However, synthesizing realistic motions for the entire face during speech has rarely been explored. In this work, we present a joint audio-text…
The way infants use auditory cues to learn to speak despite the acoustic mismatch of their vocal apparatus is a hot topic of scientific debate. The simulation of early vocal learning using articulatory speech synthesis offers a way towards…
We present a novel audio-driven facial animation approach that can generate realistic lip-synchronized 3D facial animations from the input audio. Our approach learns viseme dynamics from speech videos, produces animator-friendly viseme…
Speech-driven three-dimensional (3D) facial animation synthesis aims to build a mapping from one-dimensional (1D) speech signals to time-varying 3D facial motion signals. Current methods still face challenges in maintaining lip-sync…