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相关论文: VOI-aware MCTS

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We discuss a multiple-play multi-armed bandit (MAB) problem in which several arms are selected at each round. Recently, Thompson sampling (TS), a randomized algorithm with a Bayesian spirit, has attracted much attention for its empirically…

机器学习 · 统计学 2019-03-22 Junpei Komiyama , Junya Honda , Hiroshi Nakagawa

We consider multi-dimensional Markov decision processes and formulate a long term discounted reward optimization problem. Two simulation based algorithms---Monte Carlo rollout policy and parallel rollout policy are studied, and various…

系统与控制 · 电气工程与系统科学 2020-07-28 Rahul Meshram , Kesav Kaza

Multi-armed bandits (MAB) model sequential decision making problems, in which a learner sequentially chooses arms with unknown reward distributions in order to maximize its cumulative reward. Most of the prior work on MAB assumes that the…

机器学习 · 计算机科学 2018-03-22 Onur Atan , Cem Tekin , Mihaela van der Schaar

We study a distributed decision-making problem in which multiple agents face the same multi-armed bandit (MAB), and each agent makes sequential choices among arms to maximize its own individual reward. The agents cooperate by sharing their…

最优化与控制 · 数学 2020-08-13 Peter Landgren , Vaibhav Srivastava , Naomi Ehrich Leonard

Multi-armed bandit (MAB) algorithms have achieved significant success in sequential decision-making applications, under the premise that humans perfectly implement the recommended policy. However, existing methods often overlook the crucial…

机器学习 · 统计学 2024-10-07 Changxiao Cai , Jiacheng Zhang

In this paper, we study the behavior of the Upper Confidence Bound-Variance (UCB-V) algorithm for the Multi-Armed Bandit (MAB) problems, a variant of the canonical Upper Confidence Bound (UCB) algorithm that incorporates variance estimates…

机器学习 · 统计学 2025-02-18 Yingying Fan , Yuxuan Han , Jinchi Lv , Xiaocong Xu , Zhengyuan Zhou

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

人工智能 · 计算机科学 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

Multi-armed bandit problems are considered as a paradigm of the trade-off between exploring the environment to find profitable actions and exploiting what is already known. In the stationary case, the distributions of the rewards do not…

统计理论 · 数学 2008-12-18 Aurélien Garivier , Eric Moulines

The prevailing principle of "Optimism in the Face of Uncertainty" advocates for the incorporation of an exploration bonus, generally assumed to be proportional to the inverse square root of the visit count ($1/\sqrt{n}$), where $n$ is the…

机器学习 · 计算机科学 2023-10-27 Henry H. H. Chen , Jiaming Lu

Kingdomino is introduced as an interesting game for studying game playing: the game is multiplayer (4 independent players per game); it has a limited game depth (13 moves per player); and it has limited but not insignificant interaction…

人工智能 · 计算机科学 2018-07-17 Magnus Gedda , Mikael Z. Lagerkvist , Martin Butler

We consider a stochastic bandit problem with countably many arms that belong to a finite set of types, each characterized by a unique mean reward. In addition, there is a fixed distribution over types which sets the proportion of each type…

机器学习 · 计算机科学 2021-05-25 Anand Kalvit , Assaf Zeevi

We propose a novel variant of the UCB algorithm (referred to as Efficient-UCB-Variance (EUCBV)) for minimizing cumulative regret in the stochastic multi-armed bandit (MAB) setting. EUCBV incorporates the arm elimination strategy proposed in…

机器学习 · 计算机科学 2018-07-12 Subhojyoti Mukherjee , K. P. Naveen , Nandan Sudarsanam , Balaraman Ravindran

The Multi-Armed Bandit (MAB) problem is challenging in non-stationary environments where reward distributions evolve dynamically. We introduce RAVEN-UCB, a novel algorithm that combines theoretical rigor with practical efficiency via…

机器学习 · 计算机科学 2025-06-04 Junyi Fang , Yuxun Chen , Yuxin Chen , Chen Zhang

We examine a type of modified Monte Carlo Tree Search (MCTS) for strategising in combinatorial games. The modifications are derived by analysing simplified strategies and simplified versions of the underlying game and then using the results…

计算机科学与博弈论 · 计算机科学 2025-01-14 Michael Haythorpe , Alex Newcombe , Damian O'Dea

We extend Bayesian multi-armed bandit (MAB) algorithms beyond their original setting by making use of sequential Monte Carlo (SMC) methods. A MAB is a sequential decision making problem where the goal is to learn a policy that maximizes…

机器学习 · 统计学 2024-04-08 Iñigo Urteaga , Chris H. Wiggins

Bayesian optimization (BO) is a class of popular methods for expensive black-box optimization, and has been widely applied to many scenarios. However, BO suffers from the curse of dimensionality, and scaling it to high-dimensional problems…

机器学习 · 计算机科学 2022-11-17 Lei Song , Ke Xue , Xiaobin Huang , Chao Qian

We consider a resource-aware variant of the classical multi-armed bandit problem: In each round, the learner selects an arm and determines a resource limit. It then observes a corresponding (random) reward, provided the (random) amount of…

机器学习 · 计算机科学 2022-10-18 Viktor Bengs , Eyke Hüllermeier

We study a novel variant of the multi-armed bandit problem, where at each time step, the player observes an independently sampled context that determines the arms' mean rewards. However, playing an arm blocks it (across all contexts) for a…

机器学习 · 计算机科学 2020-06-18 Soumya Basu , Orestis Papadigenopoulos , Constantine Caramanis , Sanjay Shakkottai

We consider the problem of using a heuristic policy to improve the value approximation by the Upper Confidence Bound applied in Trees (UCT) algorithm in non-adversarial settings such as planning with large-state space Markov Decision…

人工智能 · 计算机科学 2012-06-27 Truong-Huy Dinh Nguyen , Wee-Sun Lee , Tze-Yun Leong

The combination of Monte-Carlo tree search (MCTS) with deep reinforcement learning has led to significant advances in artificial intelligence. However, AlphaZero, the current state-of-the-art MCTS algorithm, still relies on handcrafted…