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相关论文: No-regret Dynamics and Fictitious Play

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An ideal strategy in zero-sum games should not only grant the player an average reward no less than the value of Nash equilibrium, but also exploit the (adaptive) opponents when they are suboptimal. While most existing works in Markov games…

机器学习 · 计算机科学 2022-06-15 Qinghua Liu , Yuanhao Wang , Chi Jin

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…

计算机科学与博弈论 · 计算机科学 2023-12-27 Jibang Wu , Haifeng Xu , Fan Yao

Fictitious play has recently emerged as the most accurate scalable algorithm for approximating Nash equilibrium strategies in multiplayer games. We show that the degree of equilibrium approximation error of fictitious play can be…

计算机科学与博弈论 · 计算机科学 2022-11-22 Sam Ganzfried

We study the problem of adaptively controlling a known discrete-time nonlinear system subject to unmodeled disturbances. We prove the first finite-time regret bounds for adaptive nonlinear control with matched uncertainty in the stochastic…

机器学习 · 计算机科学 2020-11-30 Nicholas M. Boffi , Stephen Tu , Jean-Jacques E. Slotine

We study risk-sensitive multi-agent reinforcement learning under general-sum Markov games, where agents optimize the entropic risk measure of rewards with possibly diverse risk preferences. We show that using the regret naively adapted from…

机器学习 · 计算机科学 2024-05-07 Yingjie Fei , Ruitu Xu

How should a player who repeatedly plays a game against a no-regret learner strategize to maximize his utility? We study this question and show that under some mild assumptions, the player can always guarantee himself a utility of at least…

计算机科学与博弈论 · 计算机科学 2025-11-12 Yuan Deng , Jon Schneider , Balusubramanian Sivan

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new notion of regret based on proximal operators that lies…

计算机科学与博弈论 · 计算机科学 2025-11-06 Yang Cai , Constantinos Daskalakis , Haipeng Luo , Chen-Yu Wei , Weiqiang Zheng

We consider control of uncertain linear time-varying stochastic systems from the perspective of regret minimization. Specifically, we focus on the problem of designing a feedback controller that minimizes the loss relative to a clairvoyant…

系统与控制 · 电气工程与系统科学 2024-07-04 Andrea Martin , Luca Furieri , Florian Dörfler , John Lygeros , Giancarlo Ferrari-Trecate

Fictitious play is a popular learning algorithm in which players that utilize the history of actions played by the players and the knowledge of their own payoff matrix can converge to the Nash equilibrium under certain conditions on the…

计算机科学与博弈论 · 计算机科学 2021-10-13 Bhaskar Vundurthy , Aris Kanellopoulos , Vijay Gupta , Kyriakos Vamvoudakis

We study the problem of no-regret learning algorithms for general monotone and smooth games and their last-iterate convergence properties. Specifically, we investigate the problem under bandit feedback and strongly uncoupled dynamics, which…

计算机科学与博弈论 · 计算机科学 2024-08-19 Jing Dong , Baoxiang Wang , Yaoliang Yu

This paper derives an optimal control strategy for a simple stochastic dynamical system with constant drift and an additive control input. Motivated by the example of a physical system with an unexpected change in its dynamics, we take the…

最优化与控制 · 数学 2022-02-09 Daniel Gurevich , Debdipta Goswami , Charles L. Fefferman , Clarence W. Rowley

In recent years, empirical game-theoretic analysis (EGTA) has emerged as a powerful tool for analyzing games in which an exact specification of the utilities is unavailable. Instead, EGTA assumes access to an oracle, i.e., a simulator,…

计算机科学与博弈论 · 计算机科学 2022-12-01 Bhaskar Mishra , Cyrus Cousins , Amy Greenwald

We study online learning problems in which the learner has extra knowledge about the adversary's behaviour, i.e., in game-theoretic settings where opponents typically follow some no-external regret learning algorithms. Under this…

机器学习 · 计算机科学 2023-02-15 Le Cong Dinh , Tri-Dung Nguyen , Alain Zemkoho , Long Tran-Thanh

Motivated by learning of correlated equilibria in non-cooperative games, we perform a large deviations analysis of a regret minimizing stochastic approximation algorithm. The regret minimization algorithm we consider comprises multiple…

最优化与控制 · 数学 2024-06-04 Hongjiang Qian , Vikram Krishnamurthy

In this work, we introduce a new variant of online gradient descent, which provably converges to Nash Equilibria and simultaneously attains sublinear regret for the class of congestion games in the semi-bandit feedback setting. Our proposed…

计算机科学与博弈论 · 计算机科学 2023-06-28 Ioannis Panageas , Stratis Skoulakis , Luca Viano , Xiao Wang , Volkan Cevher

In this work, we consider the problem of regret minimization in adaptive minimum variance and linear quadratic control problems. Regret minimization has been extensively studied in the literature for both types of adaptive control problems.…

最优化与控制 · 数学 2022-11-16 Kévin Colin , Håkan Hjalmarsson , Xavier Bombois

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…

机器学习 · 计算机科学 2020-12-01 Eric Steinberger , Adam Lerer , Noam Brown

We study stochastic effects on the lagging anchor dynamics, a reinforcement learning algorithm used to learn successful strategies in iterated games, which is known to converge to Nash points in the absence of noise. The dynamics is…

适应与自组织系统 · 物理学 2012-04-20 James B. T. Sanders , Tobias Galla , Jonathan Shapiro

We characterize Nash equilibrium by postulating coherent behavior across varying games. Nash equilibrium is the only solution concept that satisfies the following axioms: (i) strictly dominant actions are played with positive probability,…

理论经济学 · 经济学 2024-07-02 Florian Brandl , Felix Brandt

Games are natural models for multi-agent machine learning settings, such as generative adversarial networks (GANs). The desirable outcomes from algorithmic interactions in these games are encoded as game theoretic equilibrium concepts, e.g.…

计算机科学与博弈论 · 计算机科学 2022-02-25 Gabriel P. Andrade , Rafael Frongillo , Georgios Piliouras