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The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

人机交互 · 计算机科学 2021-10-29 Sara Knežević , Mlađan Jovanović

We study the quality of outcomes in repeated games when the population of players is dynamically changing and participants use learning algorithms to adapt to the changing environment. Game theory classically considers Nash equilibria of…

计算机科学与博弈论 · 计算机科学 2020-05-25 Thodoris Lykouris , Vasilis Syrgkanis , Eva Tardos

In the game-theoretic model war of attrition, players are subject to an explicit cost proportional to the duration of contests. We construct a model where the time cost is not explicitly given, but instead depends implicitly on the…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren , Torbjörn Lundh

This paper describes an application of Bayesian programming to the control of an autonomous avatar in a multiplayer role-playing game (the example is based on World of Warcraft). We model a particular task, which consists of choosing what…

人工智能 · 计算机科学 2015-05-20 Gabriel Synnaeve , Pierre Bessiere

Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered. Creating unique and…

人工智能 · 计算机科学 2022-12-08 Kynan Sorochan , Matthew Guzdial

Recently, there have been a lot of researches to synthesize / edit the motion of a single avatar in the virtual environment. However, there has not been so much work of simulating continuous interactions of multiple avatars such as…

图形学 · 计算机科学 2020-06-23 Hubert P. H. Shum , Taku Komura

For multiple emergencies caused by natural disasters, it is crucial to allocate resources equitably to each emergency location, especially when the availability of resources is limited in quantity. This paper has developed a multi-event…

计算机科学与博弈论 · 计算机科学 2021-12-03 Rudrashis Majumder , Rakesh R Warier , Debasish Ghose

Significant progress has been made in AI for games, including board games, MOBA, and RTS games. However, complex agents are typically developed in an embedded manner, directly accessing game state information, unlike human players who rely…

机器学习 · 计算机科学 2025-04-08 Tianyang Wu , Lipeng Wan , Yuhang Wang , Qiang Wan , Xuguang Lan

Modern robots require accurate forecasts to make optimal decisions in the real world. For example, self-driving cars need an accurate forecast of other agents' future actions to plan safe trajectories. Current methods rely heavily on…

机器人学 · 计算机科学 2023-04-06 Shubhankar Agarwal , David Fridovich-Keil , Sandeep P. Chinchali

The "War of Attrition" is a classical game theoretic model that was first introduced to mathematically describe certain non-violent animal behavior. The original setup considers two participating players in a one-shot game competing for a…

计算机科学与博弈论 · 计算机科学 2012-12-24 Peter Helgesson , Bernt Wennberg

Evolutionary games are a developing sub-field of game theory. This branch of game theory is used in the study of the adaptation of large, but finite, populations of agents to changes in the environment. It assumes that each agent has no…

计算机科学与博弈论 · 计算机科学 2023-07-12 E. M. Lorits , E. A. Gubar

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act…

计算机科学与博弈论 · 计算机科学 2026-03-26 Sam Ganzfried

As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…

物理与社会 · 物理学 2019-07-11 Kunal Bhattacharya , Tuomas Takko , Daniel Monsivais , Kimmo Kaski

This paper describes a new algorithm for decision making in two-player real-time video games. As with Monte Carlo Tree Search, the algorithm can be used without heuristics and has been developed for use in general video game AI. The…

人工智能 · 计算机科学 2016-07-07 Jialin Liu , Diego Pérez-Liébana , Simon M. Lucas

The increasing complexity of gameplay mechanisms in modern video games is leading to the emergence of a wider range of ways to play games. The variety of possible play-styles needs to be anticipated by designers, through automated tests.…

机器学习 · 计算机科学 2022-12-01 Pierre Le Pelletier de Woillemont , Rémi Labory , Vincent Corruble

Coordination and cooperation between humans and autonomous agents in cooperative games raises interesting questions of human decision making and behaviour changes. Here we report our findings from a group formation game in a small-world…

物理与社会 · 物理学 2021-05-21 Tuomas Takko , Kunal Bhattacharya , Daniel Monsivais , Kimmo Kaski

We attack the problem of controlling teams of autonomous units during skirmishes in real-time strategy games. Earlier work had shown promise in evolving control algorithm parameters that lead to high performance team behaviors similar to…

神经与进化计算 · 计算机科学 2018-03-09 Sushil J. Louis , Siming Liu

We investigate systematically the impact of human intervention in the training of computer players in a strategy board game. In that game, computer players utilise reinforcement learning with neural networks for evolving their playing…

人工智能 · 计算机科学 2007-05-23 Dimitris Kalles

Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of AI at large. One of the most promising methods for achieving…

人工智能 · 计算机科学 2022-09-02 Matthew Barthet , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

Reactive synthesis is a class of methods to construct a provably-correct control system, referred to as a robot, with respect to a temporal logic specification in the presence of a dynamic and uncontrollable environment. This is achieved by…

形式语言与自动机理论 · 计算机科学 2020-04-24 Abhishek N. Kulkarni , Jie Fu