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相关论文: Information and Search in Computer Chess

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In games like chess, strategy evolves dramatically across distinct phases - the opening, middlegame, and endgame each demand different forms of reasoning and decision-making. Yet, many modern chess engines rely on a single neural network to…

机器学习 · 计算机科学 2025-06-18 Felix Helfenstein , Johannes Czech , Jannis Blüml , Max Eisel , Kristian Kersting

This paper considers a distributed gossip approach for finding a Nash equilibrium in networked games on graphs. In such games a player's cost function may be affected by the actions of any subset of players. An interference graph is…

计算机科学与博弈论 · 计算机科学 2020-04-10 Farzad Salehisadaghiani , Lacra Pavel

In this paper, we consider the problem of finding a Nash equilibrium in a multi-player game over generally connected networks. This model differs from a conventional setting in that players have partial information on the actions of their…

最优化与控制 · 数学 2019-12-10 Farzad Salehisadaghiani , Wei Shi , Lacra Pavel

We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents…

计算机科学与博弈论 · 计算机科学 2023-04-05 Nikolaj I. Schwartzbach

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

人工智能 · 计算机科学 2018-10-26 Andy Kitchen , Michela Benedetti

Search is an important tool for computing effective policies in single- and multi-agent environments, and has been crucial for achieving superhuman performance in several benchmark fully and partially observable games. However, one major…

人工智能 · 计算机科学 2021-06-18 Hengyuan Hu , Adam Lerer , Noam Brown , Jakob Foerster

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Aim: Present a systematic development of part of the theory of combinatorial games from the ground up. Approach: Computational complexity. Combinatorial games are completely determined; the questions of interest are efficiencies of…

组合数学 · 数学 2016-09-06 Aviezri S. Fraenkel

We present the results of detailed numerical study of a model for the sharing and sorting of informations in a community consisting of a large number of agents. The information gathering takes place in a sequence of mutual bipartite…

物理与社会 · 物理学 2015-06-16 Biplab Bhattacherjee , S. S. Manna , Animesh Mukherjee

A significant part of human activity today consists of searching for a piece of information online, utilizing knowledge repositories. This endeavor may be time-consuming if the individual searching for the information is unfamiliar with the…

信息检索 · 计算机科学 2021-08-31 Rohit Negi

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

Predicting player behavior in strategic games, especially complex ones like chess, presents a significant challenge. The difficulty arises from several factors. First, the sheer number of potential outcomes stemming from even a single…

机器学习 · 计算机科学 2025-04-09 Benny Skidanov , Daniel Erbesfeld , Gera Weiss , Achiya Elyasaf

This paper considers a two-player game where each player chooses a resource from a finite collection of options. Each resource brings a random reward. Both players have statistical information regarding the rewards of each resource.…

计算机科学与博弈论 · 计算机科学 2023-09-19 Mevan Wijewardena , Michael J. Neely

Chess is an emblematic sport that stands out because of its age, popularity and complexity. It has served to study human behavior from the perspective of a wide number of disciplines, from cognitive skills such as memory and learning, to…

Search algorithms are often categorized by their node expansion strategy. One option is the depth-first strategy, a simple backtracking strategy that traverses the search space in the order in which successor nodes are generated. An…

人工智能 · 计算机科学 2024-03-21 Aske Plaat

The scientific method relies on the iterated processes of inference and inquiry. The inference phase consists of selecting the most probable models based on the available data; whereas the inquiry phase consists of using what is known about…

机器学习 · 统计学 2015-05-19 N. K. Malakar , K. H. Knuth

This work addresses the problem of sharing partial information within social learning strategies. In traditional social learning, agents solve a distributed multiple hypothesis testing problem by performing two operations at each instant:…

信号处理 · 电气工程与系统科学 2022-12-07 Virginia Bordignon , Vincenzo Matta , Ali H. Sayed

Cooperative game theory has diverse applications in contemporary artificial intelligence, including domains like interpretable machine learning, resource allocation, and collaborative decision-making. However, specifying a cooperative game…

计算机科学与博弈论 · 计算机科学 2024-12-05 Filip Úradník , David Sychrovský , Jakub Černý , Martin Černý

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

人工智能 · 计算机科学 2019-02-26 Sabrina Evans , Paolo Turrini

We present a continuous-space version of Infotaxis, a search algorithm where a searcher greedily moves to maximize the gain in information about the position of the target to be found. Using a combination of analytical and numerical tools…

生物物理 · 物理学 2011-09-19 Carlo Barbieri , Simona Cocco , Rémi Monasson