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A class of nonzero-sum stochastic dynamic games with imperfect information structure is investigated. The game involves an arbitrary number of players, modeled as homogeneous Markov decision processes, aiming to find a sequential Nash…

最优化与控制 · 数学 2019-12-17 Jalal Arabneydi , Amir G. Aghdam

This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given $m$ random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the…

计算机科学与博弈论 · 计算机科学 2016-10-11 Maria-Florina Balcan , Ariel D. Procaccia , Yair Zick

Pursuit-evasion scenarios appear widely in robotics, security domains, and many other real-world situations. We focus on two-player pursuit-evasion games with concurrent moves, infinite horizon, and discounted rewards. We assume that the…

计算机科学与博弈论 · 计算机科学 2016-08-05 Karel Horák , Branislav Bošanský

Learning anticipation is a reasoning paradigm in multi-agent reinforcement learning, where agents, during learning, consider the anticipated learning of other agents. There has been substantial research into the role of learning…

多智能体系统 · 计算机科学 2023-04-04 Ariyan Bighashdel , Daan de Geus , Pavol Jancura , Gijs Dubbelman

Solving tasks with sparse rewards is one of the most important challenges in reinforcement learning. In the single-agent setting, this challenge is addressed by introducing intrinsic rewards that motivate agents to explore unseen regions of…

机器学习 · 计算机科学 2021-05-25 Shariq Iqbal , Fei Sha

Recent advances in reinforcement-learning research have demonstrated impressive results in building algorithms that can out-perform humans in complex tasks. Nevertheless, creating reinforcement-learning systems that can build abstractions…

机器学习 · 计算机科学 2022-11-08 Lucas Lehnert , Michael J. Frank , Michael L. Littman

This paper studies the last-iterate convergence properties of the exponential weights algorithm with constant learning rates. We consider a repeated interaction in discrete time, where each player uses an exponential weights algorithm…

人工智能 · 计算机科学 2024-07-10 Maurizio d'Andrea , Fabien Gensbittel , Jérôme Renault

It is well known that a non-cooperative game may have multiple equilibria. In this paper we consider the efficiency of games, measured by the ratio between the aggregate payoff over all Nash equilibria and that over all admissible controls.…

计算机科学与博弈论 · 计算机科学 2025-08-20 Jianfeng Zhang

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix…

In this work, we develop a reinforcement learning protocol for a multiagent coordination task in a discrete state and action space: an iterated prisoner's dilemma game extended into a team based, winner-take all tournament, which forces the…

计算机科学与博弈论 · 计算机科学 2018-06-18 Aaron Goodman

This paper considers a class of reinforcement-based learning (namely, perturbed learning automata) and provides a stochastic-stability analysis in repeatedly-played, positive-utility, finite strategic-form games. Prior work in this class of…

计算机科学与博弈论 · 计算机科学 2019-01-29 Georgios C. Chasparis

Repeated interaction between individuals is the main mechanism for maintaining cooperation in social dilemma situations. Variants of tit-for-tat (repeating the previous action of the opponent) and the win-stay lose-shift strategy are known…

种群与进化 · 定量生物学 2011-11-08 Shoma Tanabe , Naoki Masuda

Learning about many things can provide numerous benefits to a reinforcement learning system. For example, learning many auxiliary value functions, in addition to optimizing the environmental reward, appears to improve both exploration and…

机器学习 · 计算机科学 2020-08-25 Cam Linke , Nadia M. Ady , Martha White , Thomas Degris , Adam White

We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret…

计算机科学与博弈论 · 计算机科学 2025-05-29 Yizhou Zhang , Yi-An Ma , Eric Mazumdar

Logit Dynamics [Blume, Games and Economic Behavior, 1993] are randomized best response dynamics for strategic games: at every time step a player is selected uniformly at random and she chooses a new strategy according to a probability…

计算机科学与博弈论 · 计算机科学 2017-05-31 Vincenzo Auletta , Diodato Ferraioli , Francesco Pasquale , Giuseppe Persiano

In collaborative learning with streaming data, nodes (e.g., organizations) jointly and continuously learn a machine learning (ML) model by sharing the latest model updates computed from their latest streaming data. For the more resourceful…

机器学习 · 计算机科学 2023-06-12 Xiaoqiang Lin , Xinyi Xu , See-Kiong Ng , Chuan-Sheng Foo , Bryan Kian Hsiang Low

We study a multi-agent reinforcement learning dynamics, and analyze its asymptotic behavior in infinite-horizon discounted Markov potential games. We focus on the independent and decentralized setting, where players do not know the game…

机器学习 · 计算机科学 2025-04-02 Chinmay Maheshwari , Manxi Wu , Druv Pai , Shankar Sastry

We present the first reinforcement-learning model to self-improve its reward-modulated training implemented through a continuously improving "intuition" neural network. An agent was trained how to play the arcade video game Pong with two…

人工智能 · 计算机科学 2016-09-26 Matt Oberdorfer , Matt Abuzalaf

A major obstacle to developing artificial intelligence applications capable of true lifelong learning is that artificial neural networks quickly or catastrophically forget previously learned tasks when trained on a new one. Numerous methods…

机器学习 · 计算机科学 2019-04-18 Gido M. van de Ven , Andreas S. Tolias

We propose a learning dynamics to model how strategic agents repeatedly play a continuous game while relying on an information platform to learn an unknown payoff-relevant parameter. In each time step, the platform updates a belief estimate…

多智能体系统 · 计算机科学 2023-11-02 Manxi Wu , Saurabh Amin , Asuman Ozdaglar
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