相关论文: On the Saddle-point Solution and the Large-Coaliti…
We study a fingerprinting game in which the collusion channel is unknown. The encoder embeds fingerprints into a host sequence and provides the decoder with the capability to trace back pirated copies to the colluders. Fingerprinting…
This paper studies fingerprinting (traitor tracing) games in which the number of colluders and the collusion channel are unknown. The fingerprints are embedded into host sequences representing signals to be protected and provide the…
The fingerprinting game is analysed when the coalition size $k$ is known to the tracer, but the colluders can distribute themselves across $L$ TV channels. The collusion channel is introduced and the extra degrees of freedom for the…
In this work we consider the large-coalition asymptotics of various fingerprinting and group testing games, and derive explicit expressions for the capacities for each of these models. We do this both for simple decoders (fast but…
We address the maximum attainable rate of fingerprinting codes under the marking assumption, studying lower and upper bounds on the value of the rate for various sizes of the attacker coalition. Lower bounds are obtained by considering…
We study blind fingerprinting, where the host sequence into which fingerprints are embedded is partially or completely unknown to the decoder. This problem relates to a multiuser version of the Gel'fand-Pinsker problem. The number of…
We compute the channel capacity of non-binary fingerprinting under the Marking Assumption, in the limit of large coalition size c. The solution for the binary case was found by Huang and Moulin. They showed that asymptotically, the capacity…
While Nash equilibrium in extensive-form games is well understood, very little is known about the properties of extensive-form correlated equilibrium (EFCE), both from a behavioral and from a computational point of view. In this setting,…
Combining an information-theoretic approach to fingerprinting with a more constructive, statistical approach, we derive new results on the fingerprinting capacities for various informed settings, as well as new log-likelihood decoders with…
A \emph{saddlepoint} of an $n \times n$ matrix is an entry that is the maximum of its row and the minimum of its column. Saddlepoints give the \emph{value} of a two-player zero-sum game, corresponding to its pure-strategy Nash equilibria;…
We consider a decentralized stochastic multi-armed bandit problem with multiple players. Each player aims to maximize his/her own reward by pulling an arm. The arms give rewards based on i.i.d. stochastic Bernoulli distributions. Players…
We address the problem of coding for classical multiple-access channels (MACs) with the assistance of non-signaling correlations between parties. It is well-known that non-signaling assistance does not change the capacity of classical…
We study the setting of channel coding over a family of channels whose state is controlled by an adversarial jammer by viewing it as a zero-sum game between a finite blocklength encoder-decoder team, and the jammer. The encoder-decoder team…
Hedonic games are a prominent model of coalition formation, in which each agent's utility only depends on the coalition she resides. The subclass of hedonic games that models the formation of general partnerships, where output is shared…
Combinatorial bandits with semi-bandit feedback generalize multi-armed bandits, where the agent chooses sets of arms and observes a noisy reward for each arm contained in the chosen set. The action set satisfies a given structure such as…
Quantum entanglement is known to provide a strong advantage in many two-party distributed tasks. We investigate the question of how much entanglement is needed to reach optimal performance. For the first time we show that there exists a…
We show that $\varepsilon$-additive approximations of the optimal value of fixed-size two-player free games with fixed-dimensional entanglement assistance can be computed in time $\mathrm{poly}(1/\varepsilon)$. This stands in contrast to…
We propose randomized frameproof codes for content protection, which arise by studying a variation of the Boneh-Shaw fingerprinting problem. In the modified system, whenever a user tries to access his fingerprinted copy, the fingerprint is…
We study the stochastic multi-player multi-armed bandit problem. In this problem, $m$ players cooperate to maximize their total reward from $K > m$ arms. However the players cannot communicate and are penalized (e.g. receive no reward) if…
We study a generalization of the multi-armed bandit problem with multiple plays where there is a cost associated with pulling each arm and the agent has a budget at each time that dictates how much she can expect to spend. We derive an…