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Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlooked, which hinders their integration and extension. In this…

Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…

计算复杂性 · 计算机科学 2023-11-28 Janosch Fuchs , Christoph Grüne , Tom Janßen

A recent theory shows that a multi-player decentralized partially observable Markov decision process can be transformed into an equivalent single-player game, enabling the application of \citeauthor{bellman}'s principle of optimality to…

计算机科学与博弈论 · 计算机科学 2025-01-03 Johan Peralez , Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye

Graphics Processing Units (GPUs) are high performance co-processors originally intended to improve the use and quality of computer graphics applications. Once, researchers and practitioners noticed the potential of using GPU for general…

数值分析 · 计算机科学 2016-07-12 K. Parand , Saeed Zafarvahedian , Sayyed A. Hossayni

Graph Neural Network (GNN) on streaming graphs has gained increasing popularity. However, its practical deployment remains challenging, as the inference process relies on Runtime Embedding Computation (RTEC) to capture recent graph changes.…

分布式、并行与集群计算 · 计算机科学 2026-03-24 Qiange Wang , Haoran Lv , Yanfeng Zhang , Weng-Fai Wong , Bingsheng He

Parallel computing can offer an enormous advantage regarding the performance for very large applications in almost any field: scientific computing, computer vision, databases, data mining, and economics. GPUs are high performance many-core…

分布式、并行与集群计算 · 计算机科学 2015-11-24 Bogdan Oancea , Tudorel Andrei , Raluca Mariana Dragoescu

Symbolic Regression (SR) enables the discovery of interpretable mathematical relationships from experimental and simulation data. These relationships are often coined descriptors which are defined as a fundamental materials property that is…

计算物理 · 物理学 2026-02-10 Udaykumar Gajera , Mohsen Sotoudeh , Kanchan Sarkar , Axel Groß

Understanding how players adjust their strategies in games, based on their experience, is a crucial tool for policymakers. It enables them to forecast the system's eventual behavior, exert control over the system, and evaluate…

计算机科学与博弈论 · 计算机科学 2024-10-14 Iosif Sakos , Antonios Varvitsiotis , Georgios Piliouras

Game economy design significantly shapes the player experience and progression speed. Modern game economies are becoming increasingly complex and can be very sensitive to even minor numerical adjustments, which may have an unexpected impact…

神经与进化计算 · 计算机科学 2024-09-10 Florian Rupp , Kai Eckert

Decomposition, i.e. independently analyzing possible subgames, has proven to be an essential principle for effective decision-making in perfect information games. However, in imperfect information games, decomposition has proven to be…

计算机科学与博弈论 · 计算机科学 2014-04-22 Neil Burch , Michael Johanson , Michael Bowling

Genetic Programming, a kind of evolutionary computation and machine learning algorithm, is shown to benefit significantly from the application of vectorized data and the TensorFlow numerical computation library on both CPU and GPU…

分布式、并行与集群计算 · 计算机科学 2017-08-11 Kai Staats , Edward Pantridge , Marco Cavaglia , Iurii Milovanov , Arun Aniyan

Simulations of physical phenomena are essential to the expedient design of precision components in aerospace and other high-tech industries. These phenomena are often described by mathematical models involving partial differential equations…

计算物理 · 物理学 2017-01-05 Daniel Magee , Kyle E Niemeyer

Motivated by emerging decentralized applications, the \emph{game of coding} framework has been recently introduced to address scenarios where the adversary's control over coded symbols surpasses the fundamental limits of traditional coding…

信息论 · 计算机科学 2025-02-12 Hanzaleh Akbarinodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs have been two significant challenges for developing a programmable high-performance graph library.…

分布式、并行与集群计算 · 计算机科学 2016-02-24 Yangzihao Wang , Andrew Davidson , Yuechao Pan , Yuduo Wu , Andy Riffel , John D. Owens

We show how to accelerate relativistic hydrodynamics simulations using graphic cards (graphic processing units, GPUs). These improvements are of highest relevance e.g. to the field of high-energetic nucleus-nucleus collisions at RHIC and…

高能物理 - 唯象学 · 物理学 2012-09-28 Jochen Gerhard , Volker Lindenstruth , Marcus Bleicher

We study the simulation of stellar mergers, which requires complex simulations with high computational demands. We have developed Octo-Tiger, a finite volume grid-based hydrodynamics simulation code with Adaptive Mesh Refinement which is…

分布式、并行与集群计算 · 计算机科学 2019-11-28 Gregor Daiß , Parsa Amini , John Biddiscombe , Patrick Diehl , Juhan Frank , Kevin Huck , Hartmut Kaiser , Dominic Marcello , David Pfander , Dirk Pflüger

Improving both accuracy and computational performance of numerical tools is a major challenge for seismic imaging and generally requires specialized implementations to make full use of modern parallel architectures. We present a…

计算物理 · 物理学 2015-10-28 Axel Modave , Amik St-Cyr , Wim A. Mulder , Tim Warburton

We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…

计算机视觉与模式识别 · 计算机科学 2017-02-23 Julian Ryde , Xuchu , Ding

Relational graph neural networks (RGNNs) are graph neural networks with dedicated structures for modeling the different types of nodes and edges in heterogeneous graphs. While RGNNs have been increasingly adopted in many real-world…

分布式、并行与集群计算 · 计算机科学 2024-04-10 Kun Wu , Mert Hidayetoğlu , Xiang Song , Sitao Huang , Da Zheng , Israt Nisa , Wen-mei Hwu

The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…

计算机与社会 · 计算机科学 2021-01-05 Yilei Zeng , Aayush Shah , Jameson Thai , Michael Zyda