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The use of Artificial Intelligence (AI) for play-testing is still on the sidelines of main applications of AI in games compared to performance-oriented game-playing. One of the main purposes of play-testing a game is gathering data on the…

人工智能 · 计算机科学 2021-06-17 Ivan Bravi , Simon Lucas

A finite-difference Micromagnetic simulation code written in MATLAB is presented with Graphics Processing Unit (GPU) acceleration. The high performance of Graphics Processing Unit (GPU) is demonstrated compared to a typical Central…

计算工程、金融与科学 · 计算机科学 2015-01-30 Ru Zhu

RISC-V GPUs present a promising path for supporting GPU applications. Traditionally, GPUs achieve high efficiency through the SPMD (Single Program Multiple Data) programming model. However, modern GPU programming increasingly relies on…

硬件体系结构 · 计算机科学 2025-05-07 Huanzhi Pu , Rishabh Ravi , Shinnung Jeong , Udit Subramanya , Euijun Chung , Jisheng Zhao , Chihyo Ahn , Hyesoon Kim

Access to a fast and easily copied forward model of a game is essential for model-based reinforcement learning and for algorithms such as Monte Carlo tree search, and is also beneficial as a source of unlimited experience data for…

人工智能 · 计算机科学 2020-04-02 Chris Bamford , Simon Lucas

The Monte Carlo method is a powerful technique for computing thermodynamic magnetic states of otherwise unsolvable spin Hamiltonians, but the method becomes computationally prohibitive with increasing number of spins and the simulation of…

计算物理 · 物理学 2021-06-22 Michalis Charilaou

The Nvidia GPU architecture has introduced new computing elements such as the \textit{tensor cores}, which are special processing units dedicated to perform fast matrix-multiply-accumulate (MMA) operations and accelerate \textit{Deep…

分布式、并行与集群计算 · 计算机科学 2019-03-12 Roberto Carrasco , Raimundo Vega , Cristóbal A. Navarro

The ISO C++17 standard introduces \emph{parallel algorithms}, a parallel programming model promising portability across a wide variety of parallel hardware including multi-core CPUs, GPUs, and FPGAs. Since 2019, the NVIDIA HPC SDK compiler…

数学软件 · 计算机科学 2023-02-20 Uzmar Gomez , Gonzalo Brito Gadeschi , Tobias Weinzierl

Scientific applications produce vast amounts of data, posing grand challenges in the underlying data management and analytic tasks. Progressive compression is a promising way to address this problem, as it allows for on-demand data…

分布式、并行与集群计算 · 计算机科学 2025-05-02 Yanliang Li , Wenbo Li , Qian Gong , Qing Liu , Norbert Podhorszki , Scott Klasky , Xin Liang , Jieyang Chen

We develop a matrix-free Full Approximation Storage (FAS) multigrid solver based on staggered finite differences and implemented on GPU in MATLAB. To enhance performance, intermediate variables are reused, and an X-shape Multi-Color…

数值分析 · 数学 2025-10-14 Jiale Meng , Shuqi Tang , Steven M. Wise , Zhenlin Guo

We implement a quantum optimal control algorithm based on automatic differentiation and harness the acceleration afforded by graphics processing units (GPUs). Automatic differentiation allows us to specify advanced optimization criteria and…

量子物理 · 物理学 2017-04-19 Nelson Leung , Mohamed Abdelhafez , Jens Koch , David I. Schuster

As a first approximation beyond linearity, the nonlinear Schr\"odinger equation (NLSE) reliably describes a broad class of physical systems. Though numerical solutions of this model are well-established, these methods can be computationally…

量子气体 · 物理学 2022-03-25 Benjamin D. Smith , Logan W. Cooke , Lindsay J. LeBlanc

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar

In this paper we focus on the integration of high-performance numerical libraries in ab initio codes and the portability of performance and scalability. The target of our work is FLEUR, a software for electronic structure calculations…

计算工程、金融与科学 · 计算机科学 2016-11-03 Diego Fabregat-Traver , Davor Davidović , Markus Höhnerbach , Edoardo Di Napoli

Recent work has shown that we can dramatically improve the performance of computer games and simulations through declarative processing: Character AI can be written in an imperative scripting language which is then compiled to relational…

数据库 · 计算机科学 2009-09-15 Benjamin Sowell , Alan Demers , Johannes Gehrke , Nitin Gupta , Haoyuan Li , Walker White

We present a MATLAB-based framework for two- and three-dimensional fast Fourier transforms on multiple GPUs for large-scale numerical simulations using the pseudo-spectral Fourier method. The software implements two complementary multi-GPU…

数学软件 · 计算机科学 2026-03-31 Maik Punke , Marco Salvalaglio

We present a novel implementation of the modal discontinuous Galerkin (DG) method for hyperbolic conservation laws in two dimensions on graphics processing units (GPUs) using NVIDIA's Compute Unified Device Architecture (CUDA). Both…

分布式、并行与集群计算 · 计算机科学 2016-02-01 Martin Fuhry , Andrew Giuliani , Lilia Krivodonova

Massively multicore processors, such as Graphics Processing Units (GPUs), provide, at a comparable price, a one order of magnitude higher peak performance than traditional CPUs. This drop in the cost of computation, as any…

分布式、并行与集群计算 · 计算机科学 2016-11-18 Samer Al-Kiswany , Abdullah Gharaibeh , Matei Ripeanu

We equip dynamic geometry software (DGS) with a user-friendly method that enables massively parallel calculations on the graphics processing unit (GPU). This interplay of DGS and GPU opens up various applications in education and…

数学软件 · 计算机科学 2018-08-15 Aaron Montag , Jürgen Richter-Gebert

A heterogeneous CPU-GPU node is getting popular in HPC clusters. We need to rethink algorithms and optimization techniques for such system depending on the relative performance of CPU vs. GPU. In this paper, we report a performance…

天体物理仪器与方法 · 物理学 2012-06-07 Naohito Nakasato , Go Ogiya , Yohei Miki , Masao Mori , Ken'ichi Nomoto

A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…

动力系统 · 数学 2021-09-01 Dario Madeo , Chiara Mocenni
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