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This paper studies a strategic security problem in networked control systems under stealthy false data injection attacks. The security problem is modeled as a bilateral cognitive security game between a defender and an adversary, each…

系统与控制 · 电气工程与系统科学 2025-05-05 Anh Tung Nguyen , Quanyan Zhu , André Teixeira

Certain but important classes of strategic-form games, including zero-sum and identical-interest games, have the fictitious-play-property (FPP), i.e., beliefs formed in fictitious play dynamics always converge to a Nash equilibrium (NE) in…

计算机科学与博弈论 · 计算机科学 2022-05-24 Muhammed O. Sayin , Kaiqing Zhang , Asuman Ozdaglar

Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack.…

社会与信息网络 · 计算机科学 2019-12-17 Marcin Waniek , Tomasz P. Michalak , Aamena Alshamsi

We propose a distributed algorithm for multiagent systems that aim to optimize a common objective when agents differ in their estimates of the objective-relevant state of the environment. Each agent keeps an estimate of the environment and…

系统与控制 · 电气工程与系统科学 2019-12-10 Sina Arefizadeh , Ceyhun Eksin

In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

计算机科学与博弈论 · 计算机科学 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

This paper studies a class of strongly monotone games involving non-cooperative agents that optimize their own time-varying cost functions. We assume that the agents can observe other agents' historical actions and choose actions that best…

最优化与控制 · 数学 2023-09-04 Zifan Wang , Yi Shen , Michael M. Zavlanos , Karl H. Johansson

Stochastic two-player games model systems with an environment that is both adversarial and stochastic. The adversarial part of the environment is modeled by a player (Player 2) who tries to prevent the system (Player 1) from achieving its…

计算机科学与博弈论 · 计算机科学 2025-06-11 Laurent Doyen , Pranshu Gaba , Shibashis Guha

Advanced Persistent Threats (APTs) are stealthy customized attacks by intelligent adversaries. This paper deals with the detection of APTs that infiltrate cyber systems and compromise specifically targeted data and/or infrastructures.…

计算机科学与博弈论 · 计算机科学 2021-06-29 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Andrew Clark , Linda Bushnell , Wenke Lee , Radha Poovendran

Advanced Persistent Threats (APTs) are stealthy attacks that threaten the security and privacy of sensitive information. Interactions of APTs with victim system introduce information flows that are recorded in the system logs. Dynamic…

最优化与控制 · 数学 2021-06-29 Dinuka Sahabandu , Shana Moothedath , Joey Allen , Linda Bushnell , Wenke Lee , Radha Poovendran

This paper investigates online distributed aggregative games with time-varying cost functions, where agents are interconnected through an unbalanced communication graph. Due to the distributed and noncooperative nature of the game, some…

计算机科学与博弈论 · 计算机科学 2025-12-16 Olusola Odeyomi , Tokunbo Ogunfunmi , Adjovi Laba

In multi-agent autonomous systems, deception is a fundamental concept which characterizes the exploitation of unbalanced information to mislead victims into choosing oblivious actions. This effectively alters the system's long term…

系统与控制 · 电气工程与系统科学 2025-08-27 Michael Tang , Miroslav Krstic , Jorge Poveda

In this paper, we study a Target-Attacker-Defender (TAD) differential game involving one attacker, one target and multiple defenders. We consider two variations where (a) the attacker and the target have unlimited observation range and the…

系统与控制 · 电气工程与系统科学 2022-09-16 Sharad Kumar Singh , Puduru Viswanadha Reddy

We focus on adversarial patrolling games on arbitrary graphs, where the Defender can control a mobile resource, the targets are alarmed by an alarm system, and the Attacker can observe the actions of the mobile resource of the Defender and…

人工智能 · 计算机科学 2018-06-20 Giuseppe De Nittis , Nicola Gatti

An iterative finite difference scheme for mean field games (MFGs) is proposed. The target MFGs are derived from control problems for multidimensional systems with advection terms. For such MFGs, linearization using the Cole-Hopf…

最优化与控制 · 数学 2023-04-26 Daisuke Inoue , Yuji Ito , Takahito Kashiwabara , Norikazu Saito , Hiroaki Yoshida

Potential games and decentralised partially observable MDPs (Dec-POMDPs) are two commonly used models of multi-agent interaction, for static optimisation and sequential decisionmaking settings, respectively. In this paper we introduce…

计算机科学与博弈论 · 计算机科学 2012-02-20 Archie C. Chapman , Simon A. Williamson , Nicholas R. Jennings

Advanced Persistent Threats (APTs) infiltrate cyber systems and compromise specifically targeted data and/or resources through a sequence of stealthy attacks consisting of multiple stages. Dynamic information flow tracking has been proposed…

计算机科学与博弈论 · 计算机科学 2018-11-15 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Andrew Clark , Linda Bushnell , Wenke Lee , Radha Poovendran

We investigate how well continuous-time fictitious play in two-player games performs in terms of average payoff, particularly compared to Nash equilibrium payoff. We show that in many games, fictitious play outperforms Nash equilibrium on…

计算机科学与博弈论 · 计算机科学 2014-11-20 Georg Ostrovski , Sebastian van Strien

In this paper, we consider a new network security game wherein an attacker and a defender are battling over "multiple" targets. This type of game is appropriate to model many current network security conflicts such as Internet phishing,…

计算机科学与博弈论 · 计算机科学 2022-02-22 Yuedong Xu , John C. S. Lui

In this paper, a novel anti-jamming mechanism is proposed to analyze and enhance the security of adversarial Internet of Battlefield Things (IoBT) systems. In particular, the problem is formulated as a dynamic psychological game between a…

计算机科学与博弈论 · 计算机科学 2018-09-05 Ye Hu , Anibal Sanjab , Walid Saad

Fictitious play (FP) is a history-based strategy to choose actions in normal-form games, where players best-respond to the empirical frequency of their opponents' past actions. While it is well-established that FP converges to the set of…

计算机科学与博弈论 · 计算机科学 2026-04-10 Jaehong Moon