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In recent times, there have been significant advancements in utilizing the sensing capabilities of mobile devices for developing applications. The primary objective has been to enhance the way a user interacts with the application by making…

人机交互 · 计算机科学 2015-09-07 Sumit Soman , Siddharth Srivastava , Saurabh Srivastava , Nitendra Rajput

Reinforcement Learning AI commonly uses reward/penalty signals that are objective and explicit in an environment -- e.g. game score, completion time, etc. -- in order to learn the optimal strategy for task performance. However, Human-AI…

人机交互 · 计算机科学 2017-09-15 Victor Shih , David C Jangraw , Paul Sajda , Sameer Saproo

The paper presents results from a computational neuroscience study conducted to test vibrotactile stimuli delivered to subject fingertips and head areas in order to evoke the somatosensory brain responses utilized in a haptic brain computer…

With the development of artificial intelligence and unmanned equipment, human-machine hybrid formations will be the main focus in future combat formations. With the development of big data and various situational awareness technologies,…

系统与控制 · 电气工程与系统科学 2023-12-14 Guodong Xiong , Xinyan Ma , Wei Li , Jiaqi Cao , Jian Zhong , Yicong Su

This article introduces our vision for a new interaction paradigm: Heads-Up Computing, a concept involving the provision of seamless computing support for daily activities. Its synergistic and user-centric approach frees humans from common…

人机交互 · 计算机科学 2023-05-10 Shengdong Zhao , Felicia Tan , Katherine Fennedy

Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

机器人学 · 计算机科学 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

The paper presents a study of two novel visual motion onset stimulus-based brain-computer interfaces (vmoBCI). Two settings are compared with afferent and efferent to a computer screen center motion patterns. Online vmoBCI experiments are…

神经元与认知 · 定量生物学 2016-10-03 Jair Pereira Junior , Caio Teixeira , Tomasz M. Rutkowski

Neuromorphic Human-Computer Interaction (HCI) is a theoretical approach to designing better user experiences (UX) motivated by advances in the understanding of the neurophysiology of the brain. Inspired by the neuroscientific theory of…

人机交互 · 计算机科学 2026-05-19 Roel Vertegaal , Timothy Merritt , Saul Greenberg , Aneesh P. Tarun , Zhen Li , Zafeirios Fountas

Reasoning human object interactions is a core problem in human-centric scene understanding and detecting such relations poses a unique challenge to vision systems due to large variations in human-object configurations, multiple co-occurring…

计算机视觉与模式识别 · 计算机科学 2019-09-19 Bo Wan , Desen Zhou , Yongfei Liu , Rongjie Li , Xuming He

Vision based human motion recognition has fascinated many researchers due to its critical challenges and a variety of applications. The applications range from simple gesture recognition to complicated behaviour understanding in…

计算机视觉与模式识别 · 计算机科学 2016-08-25 Geetanjali Vinayak Kale , Varsha Hemant Patil

Brain-computer interfaces (BCIs) make possible to interact with the external environment by decoding the mental intention of individuals. BCIs can therefore be used to address basic neuroscience questions but also to unlock a variety of…

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

计算机视觉与模式识别 · 计算机科学 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

Gesture recognition is a perceptual user interface, which is based on CV technology that allows the computer to interpret human motions as commands, allowing users to communicate with a computer without the use of hands, thus making the…

计算机视觉与模式识别 · 计算机科学 2025-01-08 Rishabh Naulakha , Shubham Gaur , Dhairya Lodha , Mehek Tulsyan , Utsav Kotecha

In the old age, few people need special care if they are suffering from specific diseases as they can get stroke while they are in normal life routine. Also patients of any age, who are not able to walk, need to be taken care of personally…

人机交互 · 计算机科学 2016-11-15 J. L. Raheja , Dhiraj , D. Gopinath , Ankit Chaudhary

We study the performance of brain computer interface (BCI) system in a virtual reality (VR) environment and compare it to 2D regular displays. First, we design a headset that consists of three components: a wearable electroencephalography…

人机交互 · 计算机科学 2020-06-19 Reza Abbasi-Asl , Mohammad Keshavarzi , Dorian Yao Chan

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

人机交互 · 计算机科学 2018-03-14 Vijay Rajanna , Tracy Hammond

This paper describes a wearable wireless mouse-cursor controller that optically tracks the degree of tilt of the user's head to move the mouse relative distances and therefore the degrees of tilt. The raw data can be processed locally on…

人机交互 · 计算机科学 2020-06-25 Ali HeydariGorji , Seyede Mahya Safavi , Cheng-Ting Lee , Pai H. Chou

Center touchscreens are the main HMI (Human-Machine Interface) between the driver and the vehicle. They are becoming, larger, increasingly complex and replace functions that could previously be controlled using haptic interfaces. To ensure…

人机交互 · 计算机科学 2021-08-31 Patrick Ebel , Christoph Lingenfelder , Andreas Vogelsang

In human-robot interaction (HRI), detecting a human's gaze helps robots interpret user attention and intent. However, most gaze detection approaches rely on specialized eye-tracking hardware, limiting deployment in everyday settings.…

机器人学 · 计算机科学 2026-03-18 Linlin Cheng , Koen Hindriks , Artem V. Belopolsky

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…