相关论文: Fast calculation of computer-generated-hologram on…
We report on the design, implementation, optimization, and performance of the CADISHI software package, which calculates histograms of pair-distances of ensembles of particles on CPUs and GPUs. These histograms represent 2-point spatial…
We propose a CPU-GPU heterogeneous computing method for solving time-evolution partial differential equation problems many times with guaranteed accuracy, in short time-to-solution and low energy-to-solution. On a single-GH200 node, the…
Sourceless efficiency calibration of high-purity germanium (HPGe) detectors can provide accurate detector-response information without experiments using radioactive calibration sources, offering advantages in both convenience and safety. In…
In this work we describe a fast and stable algorithm for the computation of the orthogonal moments of an image. Indeed, orthogonal moments are characterized by a high discriminative power, but some of their possible formulations are…
We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…
We demonstrate swept-source optical coherence tomography in real-time by high throughput digital Fresnel hologram rendering from optically-acquired interferograms with a high-speed camera. The interferogram stream is spatially rescaled with…
We introduce the R package clrng which leverages the gpuR package and is able to generate random numbers in parallel on a Graphics Processing Unit (GPU) with the clRNG (OpenCL) library. Parallel processing with GPU's can speed up…
Although tremendous strides have been made in face detection, one of the remaining open challenges is to achieve real-time speed on the CPU as well as maintain high performance, since effective models for face detection tend to be…
We present a set of rules to guide the design of GPU algorithms. These rules are grounded on the principle of reducing waste in GPU utility to achieve good speed up. In accordance to these rules, we propose GPU algorithms for 2D…
This paper explains how to develop Verilog hardware description language (HDL) optimized flow graph compiled simulators. It is claimed that the methods and algorithms described here can be applied in the development of flow graph compilers…
The Abstraction and Reasoning Corpus (ARC-AGI) poses a significant challenge for large language models (LLMs), exposing limitations in their abstract reasoning abilities. In this work, we leverage task-specific data augmentations throughout…
In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…
Designing hardware is a time-consuming and complex process. Realization of both, embedded and high-performance applications can benefit from a design process on a higher level of abstraction. This helps to reduce development time and allows…
We present new results on the strong parallel scaling for the OpenACC-accelerated implementation of the high-order spectral element fluid dynamics solver Nek5000. The test case considered consists of a direct numerical simulation of…
This paper presents new mappings of 2D and 3D geometrical transformation on the MorphoSys (M1) reconfigurable computing (RC) prototype [2]. This improves the system performance as a graphics accelerator [1-5]. Three algorithms are mapped…
The pervasive adoption of Deep Learning (DL) and Graph Processing (GP) makes it a de facto requirement to build large-scale clusters of heterogeneous accelerators including GPUs and FPGAs. The OpenCL programming framework can be used on the…
This paper presents a computationally efficient implementation of a Hamming code decoder on a graphics processing unit (GPU) to support real-time software-defined radio (SDR), which is a software alternative for realizing wireless…
Data sketches are a set of widely used approximated data summarizing techniques. Their fundamental property is sub-linear memory complexity on the input cardinality, an important aspect when processing streams or data sets with a vast base…
In this paper, we present the design, fabrication and optical characterization of computer-generated holograms (CGH) encoding information for light beams carrying orbital angular momentum (OAM). Through the use of a numerical code, based on…
We present a GPU-accelerated version of the real-space SPARC electronic structure code for performing Kohn-Sham density functional theory calculations within the local density and generalized gradient approximations. In particular, we…