相关论文: A Concrete View of Rule 110 Computation
Universality in cellular automata theory is a central problem studied and developed from their origins by John von Neumann. In this paper, we present an algorithm where any Turing machine can be converted to one-dimensional cellular…
We consider computations of a Turing machine subjected to noise. In every step, the action (the new state and the new content of the observed cell, the direction of the head movement) can differ from that prescribed by the transition…
For any fixed $k$, a remarkably simple single-tape Turing machine can simulate $k$ independent counters in real time. Informally, a counter is a storage unit that maintains a single integer (initially 0), incrementing it, decrementing it,…
A cellular automaton collider is a finite state machine build of rings of one-dimensional cellular automata. We show how a computation can be performed on the collider by exploiting interactions between gliders (particles, localisations).…
We give a simple Sch\"onhage Storage Modification Machine that simulates one iteration of the Rule 110 cellular automaton. This provides an alternative construction to Sch\"onhage's original proof of the Turing completeness of the eponymous…
We study two-player \emph{take-away} games whose outcomes emulate two-state one-dimensional cellular automata, such as Wolfram's rules 60 and 110. Given an initial string consisting of a central data pattern and periodic left and right…
In this paper, linear Cellular Automta (CA) rules are recursively generated using a binary tree rooted at "0". Some mathematical results on linear as well as non-linear CA rules are derived. Integers associated with linear CA rules are…
Wolfram [2, p. 707] and Cook [1, p. 3] claim to prove that a (2,5) Turing machine (2 states, 5 symbols) is universal, via a universal cellular automaton known as Rule 110. The first part of this paper points out a critical gap in their…
Quantum cellular automata are alternative quantum-computing paradigms to quantum Turing machines and quantum circuits. Their working mechanisms are inherently automated, therefore measurement free, and they act in a translation invariant…
Rule 110 is a complex elementary cellular automaton able of supporting universal computation and complicated collision-based reactions between gliders. We propose a representation for coding initial conditions by means of a finite subset of…
We study the problem of sequentializing a cellular automaton without introducing any intermediate states, and only performing reversible permutations on the tape. We give a decidable characterization of cellular automata which can be…
The total activity of the single-seeded cellular rule 150 automaton does not follow a one-step iteration like other elementary cellular automata, but can be solved as a two-step vectorial, or string, iteration, which can be viewed as a…
We introduce a novel framework of reservoir computing. Cellular automaton is used as the reservoir of dynamical systems. Input is randomly projected onto the initial conditions of automaton cells and nonlinear computation is performed on…
We give the first two algorithms to enumerate all binary words of $\{0,1\}^\ell$ (like Gray codes) while ensuring that the delay and the auxiliary space is independent from $\ell$, i.e., constant time for each word, and constant memory in…
Our concern is the behaviour of the elementary cellular automata with state set 0,1 over the cell set Z/nZ (one-dimensional finite wrap-around case), under all possible update rules (asynchronicity). Over the torus Z/nZ (n<= 11),we will see…
The objective is to find a Cellular Automata rule that can form a 2D point pattern with a maximum number of points (1-cells). Points are not allowed to touch each other, they have to be separated by 0-cells, and every 0-cell can find at…
A Cellular Automata (CA) rule is presented that can generate "loop patterns" in a 2D grid under fixed boundary conditions. A loop is a cyclically closed path represented by one-cells enclosed by zero-cells. A loop pattern can contain…
We present herein an introduction to implementing 2-color cellular automata on quantum annealing systems, such as the D-Wave quantum computer. We show that implementing nearest-neighbor cellular automata is possible. We present an…
Number-conserving cellular automata are discrete dynamical systems that simulate interacting particles like e.g. grains of sand. In an earlier paper, I had already derived a uniform construction for all transition rules of one-dimensional…
Membrane system computations proceed in a synchronous fashion: at each step all the applicable rules are actually applied. Hence each step depends on the previous one. This coarse view can be refined by looking at the dependencies among…