相关论文: Numerical simulations of impacts involving porous …
We present a series of numerical simulations using a shock physics smoothed particle hydrodynamics (SPH) code, investigating energetic impacts on small celestial bodies characterised by diverse internal structures, ranging from weak and…
We present an implementation of smoothed particle hydrodynamics (SPH) with improved accuracy for simulations of galaxies and the large-scale structure. In particular, we combine, implement, modify and test a vast majority of SPH improvement…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
We have developed a method for simulating the mesoscale compaction of early solar system solids in low velocity impact events, using the iSALE shock physics code. Chondrules are represented by nonporous disks, placed within a porous matrix.…
We investigate the outcomes of collisions between Mars-sized bodies through smooth particle hydrodynamics (SPH) simulations, focusing on the transitions among ``merging'', ``hit-and-run'', and catastrophic disruption. By systematically…
Aluminum alloys are increasingly utilized as lightweight materials in the automobile industry due to their superior capability in withstanding high mechanical loads. A significant challenge impeding the large-scale use of these alloys in…
Collisions are a fundamental process in planet formation. If colliding objects simply merge, a planetary object can grow. However, if the collision is disruptive, planetary growth is prevented. Therefore, the impact conditions under which…
We consider the impact fragmentation of two spherical solid bodies sensitive to strain rate in a three-dimensional (3D) setting. We use both dimensional analysis and numerical simulations by smoothed-particle hydrodynamics (SPH) method to…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
We present three-dimensional self-gravitating smoothed-particle hydrodynamics (SPH) simulations of an isothermal gaseous disc interacting with an embedded planet. Discs of varying stability are simulated with planets ranging from 10…
Debris discs are traditionally studied using two distinct types of numerical models: statistical particle-in-a-box codes to study their collisional and size distribution evolution, and dynamical N-body models to study their spatial…
This note presents a simulation method for investigating the relationship between porosity and particle size distribution in porous media characterization. The method simulates particle packing based on particle size distributions,…
We present the results from a two-day study in which we discussed various implementations of Smooth Particle Hydrodynamics (SPH), one of the leading methods used across a variety of areas of large-scale astrophysical simulations. In…
We test and improve the numerical schemes in our smoothed particle hydrodynamics (SPH) code for cosmological simulations, including the pressure-entropy formulation (PESPH), a time-dependent artificial viscosity, a refined timestep…
We present a novel implicit porous flow solver using SPH, which maintains fluid incompressibility and is able to model a wide range of scenarios, driven by strongly coupled solid-fluid interaction forces. Many previous SPH porous flow…
The members of asteroid families have various shapes. We investigate the origin of their shapes by high-resolution impact simulations for catastrophic disruptions using a Smoothed Particle Hydrodynamics code. Collisional remnants produced…
We present and test a general-purpose code, called PPASPH, for evolving self-gravitating fluids in astrophysics, both with and without a collisionless component. In PPASPH, hydrodynamical properties are computed by using the SPH (Smoothed…
We have invented a new algorithm to use with self-gravitating SPH Star Formation codes. The new method is designed to enable SPH simulations to self-regulate their numerical resolution, i.e. the number of SPH particles; the latter is…
Sub-resolution porosity (SRP) is an ubiquitous, yet often ignored, feature in Digital Rock Physics. It embodies the trade-off between image resolution and field-of-view, and it is a direct result of choosing an imaging resolution that is…
Fracture is a very challenging and complicated problem with various applications in engineering and physics. Although it has been extensively studied within the context of mesh-based numerical techniques, such as the finite element method…