相关论文: Effective Generation of Subjectively Random Binary…
This article describes a method to turn astronomical imaging into a random number generator by using the positions of incident cosmic rays and hot pixels to generate bit streams. We subject the resultant bit streams to a battery of standard…
Certain families of combinatorial objects admit recursive descriptions in terms of generating trees: each node of the tree corresponds to an object, and the branch leading to the node encodes the choices made in the construction of the…
We provide a novel approach to construct generative models for graphs. Instead of using the traditional probabilistic models or deep generative models, we propose to instead find an algorithm that generates the data. We achieve this using…
We determine the average number of distinct subsequences in a random binary string, and derive an estimate for the average number of distinct subsequences of a particular length.
We give an efficient algorithm to randomly generate finitely generated subgroups of a given size, in a finite rank free group. Here, the size of a subgroup is the number of vertices of its representation by a reduced graph such as can be…
Defeasible reasoning is the mode of reasoning where conclusions can be overturned by taking into account new evidence. A commonly used method in cognitive science and logic literature is to handcraft argumentation supporting inference…
We propose and demonstrate a technique for quantum random number generation based on the random population of the output spatial modes of a beam splitter when both inputs are simultaneously fed with indistinguishable weak coherent states.…
A general method to produce uniformly distributed pseudorandom numbers with extended precision by combining two pseudorandom numbers with lower precision is proposed. In particular, this method can be used for pseudorandom number generation…
We present the realization of a physical quantum random number generator based on the process of splitting a beam of photons on a beam splitter, a quantum mechanical source of true randomness. By utilizing either a beam splitter or a…
Binary machines are a generalization of Feedback Shift Registers (FSRs) in which both, feedback and feedforward, connections are allowed and no chain connection between the register stages is required. In this paper, we present an algorithm…
We present a program package which generates homogeneous random graphs with probabilities prescribed by the user. The statistical weight of a labeled graph $\alpha$ is given in the form $W(\alpha)=\prod_{i=1}^N p(q_i)$, where $p(q)$ is an…
The generation of random graphs using edge swaps provides a reliable method to draw uniformly random samples of sets of graphs respecting some simple constraints, e.g. degree distributions. However, in general, it is not necessarily…
We produce two strings of quantum random numbers simultaneously from the intensity fluctuations of the twin beams generated by a nondegenerate optical parametric oscillator. Two strings of quantum random numbers with bit rates up to 60 Mb/s…
We experimentally demonstrate an all-optical random number generator based on spontaneous symmetry breaking in a coherently-driven Kerr resonator. Random bit sequences are generated by repeatedly tuning a control parameter across a…
The probability that a tuple of matrices together with all scalars generates a finite incidence ring is calculated. It is proved that all real and complex finite-dimensional incidence algebras are generated by two randomly chosen matrices.
We propose and study a hierarchical algorithm to generate graphs having a predetermined distribution of cliques, the fully connected subgraphs. The construction mechanism may be either random or incorporate preferential attachment. We…
In this paper, the construction of finite-length binary sequences whose nonlinear complexity is not less than half of the length is investigated. By characterizing the structure of the sequences, an algorithm is proposed to generate all…
We study common randomness generation problems where $n$ players aim to generate same sequences of random coin flips where some subsets of the players share an independent common coin which can be tossed multiple times, and there is a…
In simulations, probabilistic algorithms and statistical tests, we often generate random integers in an interval (e.g., [0,s)). For example, random integers in an interval are essential to the Fisher-Yates random shuffle. Consequently,…
This work studies the problem of separate random number generation from correlated general sources with side information at the tester under the criterion of statistical distance. Tight one-shot lower and upper performance bounds are…