中文
相关论文

相关论文: Chess, Chance and Conspiracy

200 篇论文

The International Chess Federation (FIDE) imposes a voluminous and complex set of player pairing criteria in Swiss-system chess tournaments and endorses computer programs that are able to calculate the prescribed pairings. The purpose of…

数据结构与算法 · 计算机科学 2023-12-14 Pascal Sauer , Ágnes Cseh , Pascal Lenzner

We consider the manipulability of tournament rules for round-robin tournaments of $n$ competitors. Specifically, $n$ competitors are competing for a prize, and a tournament rule $r$ maps the result of all $\binom{n}{2}$ pairwise matches…

计算机科学与博弈论 · 计算机科学 2016-06-01 Jon Schneider , Ariel Schvartzman , S. Matthew Weinberg

An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…

计算机科学与博弈论 · 计算机科学 2013-05-01 Flavio Chierichetti , Jon Kleinberg , Sigal Oren

We prove PSPACE-completeness of two classic types of Chess problems when generalized to n-by-n boards. A "retrograde" problem asks whether it is possible for a position to be reached from a natural starting position, i.e., whether the…

计算复杂性 · 计算机科学 2020-10-20 Josh Brunner , Erik D. Demaine , Dylan Hendrickson , Julian Wellman

We study a novel control problem in the context of network coordination games: the individuation of the smallest set of players capable of driving the system, globally, from one Nash equilibrium to another one. Our main contribution is the…

计算机科学与博弈论 · 计算机科学 2019-12-18 Stephane Durand , Giacomo Como , Fabio Fagnani

In this paper we analyse tiebreak results from some tennis players in order to investigate whether we are able to identify some strategy in this crucial moment of the game. We compared the observed results with a binomial distribution…

科普物理 · 物理学 2016-06-20 I. Y. Kawashima , O. Helene , M. T. Yamashita , R. S. Marques de Carvalho

In this paper, we provide a probabilistic analysis of the confidentiality in a card-based protocol. We focus on Bert den Boer's original Five Card Trick to develop our approach. Five Card Trick was formulated as a secure two-party…

密码学与安全 · 计算机科学 2025-11-10 Do Hyun Kim , Ahmet Cetinkaya

In this note, we investigate combinatorial games where both players move randomly (each turn, independently selecting a legal move uniformly at random). In this model, we provide closed-form expressions for the expected number of turns in a…

组合数学 · 数学 2024-01-31 Pat Devlin , Paulina Trifonova

Individual sports competitions provide a natural setting for examining the relative importance of talent and luck/chance in achieving success. The belief that success is primarily due to individual abilities and hard work rather than…

物理与社会 · 物理学 2023-11-14 Chiara Zappalá , Alessio Emanuele Biondo , Alessandro Pluchino , Andrea Rapisarda

In late May of 2014 I received an email from a colleague introducing to me a non-transitive game developed by Walter Penney. This paper explores this probability game from the perspective of a coin tossing game, and further discusses some…

概率论 · 数学 2014-06-10 James Brofos

We present here the new insight or revisiting the algorithm for playing in Chess with incomplete information (which can be recognized by its newly short-name as Phoenix-Chess strategy). The only difference with respect to the classical…

物理与社会 · 物理学 2023-09-12 Sergey Ershkov , Millana Ershkova

We put forward a new model of congestion games where agents have uncertainty over the routes used by other agents. We take a non-probabilistic approach, assuming that each agent knows that the number of agents using an edge is within a…

计算机科学与博弈论 · 计算机科学 2017-03-28 Reshef Meir , David Parkes

Combinatorial games are two-player games of pure strategy where the players, usually called Left and Right, move alternately. In this paper, we introduce Cheating Robot games. These arise from simultaneous-play combinatorial games where one…

组合数学 · 数学 2022-02-11 Melissa A. Huggan , Richard J. Nowakowski

We analyze the structure of the state space of chess by means of transition path sampling Monte Carlo simulation. Based on the typical number of moves required to transpose a given configuration of chess pieces into another, we conclude…

人工智能 · 计算机科学 2016-12-21 A. Atashpendar , T. Schilling , Th. Voigtmann

We have seen numerous machine learning methods tackle the game of chess over the years. However, one common element in these works is the necessity of a finely optimized look ahead algorithm. The particular interest of this research lies…

人工智能 · 计算机科学 2020-07-07 Arman Maesumi

The complexity of chess matches has attracted broad interest since its invention. This complexity and the availability of large number of recorded matches make chess an ideal model systems for the study of population-level learning of a…

数据分析、统计与概率 · 物理学 2013-02-19 H. V. Ribeiro , R. S. Mendes , E. K. Lenzi , M. del Castillo-Mussot , L. A. N. Amaral

The game of chess as always been viewed as an iconic representation of intellectual prowess. Since the very beginning of computer science, the challenge of being able to program a computer capable of playing chess and beating humans has…

其他计算机科学 · 计算机科学 2012-03-16 Frederic Prost

Flip a coin repeatedly, and stop whenever you want. Your payoff is the proportion of heads, and you wish to maximize this payoff in expectation. This so-called Chow-Robbins game is amenable to computer analysis, but while simple-minded…

概率论 · 数学 2012-01-04 Olle Häggström , Johan Wästlund

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

组合数学 · 数学 2007-05-23 Milos Stojakovic , Tibor Szabo

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

人工智能 · 计算机科学 2015-09-15 Matthew Lai