相关论文: A structure from motion inequality
An algorithm for pose and motion estimation using corresponding features in omnidirectional images and a digital terrain map is proposed. In previous paper, such algorithm for regular camera was considered. Using a Digital Terrain (or…
A generalisation of Riemannian geometry is considered, based exclusively on the minimal assumptions that the line element $ds$ is a regular function of position and direction and that the distance of every point from itself is equal to…
We prove the following comparison theorem for metrics with nonnegative scalar curvature, also known as the dihedral rigidity conjecture by Gromov: for $n\le 7$, if an $n$-dimensional prism has nonnegative scalar curvature and weakly mean…
We analyze, from the thermodynamical point of view, mechanical systems in which there is production of mechanical energy due to an internal source of energy, and compare that analysis with the similar one for the "symmetric" motion which…
We present a convenient null gauge for the construction of the balanced equations of motion. This null gauge has the property that the asymptotic structure is intimately related to the interior one; in particular there is a strong connexion…
This paper derives a novel linear position constraint for cameras seeing a common scene point, which leads to a direct linear method for global camera translation estimation. Unlike previous solutions, this method deals with collinear…
Inertia has long been treated as the paradigm of natural motion. This paper challenges this identification through the lens of General Relativity. Drawing on Norton (2012)'s distinction between idealisation and approximation and analysing…
Image animation consists of generating a video sequence so that an object in a source image is animated according to the motion of a driving video. Our framework addresses this problem without using any annotation or prior information about…
By suitably generalizing the Fourier constraint projection in the difference map phasing algorithm, an object can be reconstructed from its diffraction pattern even when the latter has been incoherently averaged over a discrete group of…
The nature of the change in perspective that accompanies the proposal of a unified physical theory deriving from the single dimension of time is elaborated. On expressing a temporal interval in a multi-dimensional form, via a direct…
In the present paper we have discussed the mechanics of incompressible test bodies moving in Riemannian spaces with non-trivial curvature tensors. For Hamilton's equations of motion the solutions have been obtained in the parametrical form…
Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…
In this work, major principles of the mathematical constitution of space and the principles of construction of the physical space are presented. Generalized conceptions of distances and dimensionality evaluation are proposed, together with…
The class of O-metric spaces generalize several existing metric-types in literature including metric spaces, b-metric spaces, and ultra metric spaces. In this paper, we discuss the properties of the topology induced by an O-metric and…
Monocular scene reconstruction is essential for modern applications such as robotics or autonomous driving. Although stereo methods usually result in better accuracy than monocular methods, they are more expensive and more difficult to…
Motion Magnification (MM) is a collection of relative recent techniques within the realm of Image Processing. The main motivation of introducing these techniques in to support the human visual system to capture relevant displacements of an…
Affine deformations serve as basic examples in the continuum mechanics of deformable 3-dimensional bodies (referred as homogeneous deformations). They preserve parallelism and are often used as an approximation to general deformations.…
The Universe is not isotropic or spatially homogeneous on local scales. The averaging of local inhomogeneities in general relativity can lead to significant dynamical effects on the evolution of the Universe, and even if the effects are at…
It is proposed that the mathematical models for any physical systems that are based in first principles, such as conservation laws or balance principles, have some common elements, namely, a space of kinematical states, a space of dynamical…
Existing approaches for Structure from Motion (SfM) produce impressive 3-D reconstruction results especially when using imagery captured with large parallax. However, to create engaging video-content in movies and TV shows, the amount by…