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相关论文: N-Body Simulations on GPUs

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Graphics Processing Units (GPUs) are being used in many areas of physics, since the performance versus cost is very attractive. The GPUs can be addressed by CUDA which is a NVIDIA's parallel computing architecture. It enables dramatic…

高能物理 - 格点 · 物理学 2012-10-12 Nuno Cardoso , Marco Cardoso , Pedro Bicudo

An out-of-core stencil computation code handles large data whose size is beyond the capacity of GPU memory. Whereas, such an code requires streaming data to and from the GPU frequently. As a result, data movement between the CPU and GPU…

分布式、并行与集群计算 · 计算机科学 2022-04-26 Jingcheng Shen , Xin Deng , Yifan Wu , Masao Okita , Fumihiko Ino

We investigate applicability of GPU to DEM. NVIDIA's code obtained superior performance than CPU in computational time. A model of contact forces in NVIDIA's code is too simple for practical use. We modify this model by replacing it with…

计算工程、金融与科学 · 计算机科学 2013-02-01 Teruyoshi Washizawa , Yasuhiro Nakahara

We introduce a particle-based simulation method for granular material in interactive frame rates. We divide the simulation into two decoupled steps. In the first step, a relatively small number of particles is accurately simulated with a…

图形学 · 计算机科学 2023-08-04 Alexander Sommer , Ulrich Schwanecke , Elmar Schömer

Cosmological hydrodynamical simulations, while the current state-of-the art methodology for generating theoretical predictions for the large scale structures of the Universe, are among the most expensive simulation tools, requiring upwards…

宇宙学与河外天体物理 · 物理学 2024-08-05 Antoine Bourdin , Ronan Legin , Matthew Ho , Alexandre Adam , Yashar Hezaveh , Laurence Perreault-Levasseur

We present a new C++ code for collisional N-body simulations of star clusters. The code uses the Hermite fourth-order scheme with block time steps, for advancing the particles in time, while the forces and neighboring particles are computed…

天体物理仪器与方法 · 物理学 2010-11-08 Simos Konstantinidis , Kostas D. Kokkotas

We consider Monte Carlo simulations of classical spin models of statistical mechanics using the massively parallel architecture provided by graphics processing units (GPUs). We discuss simulations of models with discrete and continuous…

计算物理 · 物理学 2012-07-20 Martin Weigel , Taras Yavors'kii

Astrophysical Challenges which demand the solution of the one million (or more) gravitating body problem are briefly discussed for the fields of cosmology, galactic nuclei and globular star clusters. Results from the classical three-body…

天体物理学 · 物理学 2016-11-23 R. Spurzem , A. Kugel

We created an efficient algorithm suitable for graphics processing units (GPUs) to perform Monte Carlo simulations of a subset of reaction-diffusion models. The algorithm uses techniques that are specific to GPU programming, and combines…

计算物理 · 物理学 2013-03-06 R. D. Schram

Cosmological $N$-body simulations play a vital role in studying models for the evolution of the Universe. To compare to observations and make a scientific inference, statistic analysis on large simulation datasets, e.g., finding halos,…

General Purpose Graphic Processing Unit(GPGPU) is used widely for achieving high performance or high throughput in parallel programming. This capability of GPGPUs is very famous in the new era and mostly used for scientific computing which…

分布式、并行与集群计算 · 计算机科学 2018-10-10 Vajira Thambawita , Roshan G. Ragel , Dhammike Elkaduwe

To help understand our universe better, researchers and scientists currently run extreme-scale cosmology simulations on leadership supercomputers. However, such simulations can generate large amounts of scientific data, which often result…

分布式、并行与集群计算 · 计算机科学 2020-07-06 Sian Jin , Pascal Grosset , Christopher M. Biwer , Jesus Pulido , Jiannan Tian , Dingwen Tao , James Ahrens

We have developed a special-purpose computer for gravitational many-body simulations, GRAPE-5. GRAPE-5 is the successor of GRAPE-3. Both consist of eight custom pipeline chips (G5 chip and GRAPE chip). The difference between GRAPE-5 and…

天体物理学 · 物理学 2015-06-24 Atsushi Kawai , Toshiyuki Fukushige , Junichiro Makino , Makoto Taiji

Matlab is very widely used in scientific computing, but Matlab computational efficiency is lower than C language program. In order to improve the computing speed, some toolbox can use GPU to accelerate the computation. This paper describes…

分布式、并行与集群计算 · 计算机科学 2015-05-26 Mingzhe Wang , Bo Wang , Qiu He , Xiuxiu Liu , Kunshuai Zhu

The Kernel Polynomial Method (KPM) is one of the fast diagonalization methods used for simulations of quantum systems in research fields of condensed matter physics and chemistry. The algorithm has a difficulty to be parallelized on a…

计算物理 · 物理学 2011-05-30 Shixun Zhang , Shinichi Yamagiwa , Masahiko Okumura , Seiji Yunoki

As an entry for the 2012 Gordon-Bell performance prize, we report performance results of astrophysical N-body simulations of one trillion particles performed on the full system of K computer. This is the first gravitational trillion-body…

宇宙学与河外天体物理 · 物理学 2015-04-14 Tomoaki Ishiyama , Keigo Nitadori , Junichiro Makino

We investigate the feasibility of real-time 3D Gaussian Splatting (3DGS) rasterisation on edge clients with varying Gaussian splat counts and GPU computational budgets. Instead of evaluating multiple physical devices, we adopt an…

图形学 · 计算机科学 2026-04-09 Muhammad Fahim Tajwar , Arthur Wuhrlin , Bhojan Anand

In recent years the more and more powerful GPU's available on the PC market have attracted attention as a cost effective solution for parallel (SIMD) computing. CUDA is a solid evidence of the attention that the major companies are devoting…

高能物理 - 格点 · 物理学 2010-01-21 Viola Anselmi , Giovanni Conti , Francesco Di Renzo

The kd-tree is a fundamental tool in computer science. Among others, an application of the kd-tree search (oct-tree method) to fast evaluation of particle interactions and neighbor search is highly important since computational complexity…

天体物理仪器与方法 · 物理学 2009-09-04 N. Nakasato

As research and deployment of AI grows, the computational burden to support and sustain its progress inevitably does too. To train or fine-tune state-of-the-art models in NLP, computer vision, etc., some form of AI hardware acceleration is…

硬件体系结构 · 计算机科学 2024-03-01 Dan Zhao , Siddharth Samsi , Joseph McDonald , Baolin Li , David Bestor , Michael Jones , Devesh Tiwari , Vijay Gadepally
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