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This is a chapter in the Encyclopedia of Robotics. It is devoted to the study of complexity of complete (or exact) algorithms for robot motion planning. The term ``complete'' indicates that an approach is guaranteed to find the correct…

机器人学 · 计算机科学 2020-03-31 Kiril Solovey

Algorithmic efficiency is essential to reducing energy and time usage for computational problems. Optimizing efficiency is important for tasks involving multiple resources, for example in stochastic calculations where the size of the random…

计算物理 · 物理学 2025-07-09 Run Yan Teh , Manushan Thenabadu , Peter D Drummond

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is…

计算机科学中的逻辑 · 计算机科学 2021-02-02 Edon Kelmendi , Julia Krämer , Jan Kretinsky , Maximilian Weininger

We looked at a method for estimating the complexity measure of game tree size (the number of legal games). It seems effective for a number of children's games such as Tic-Tac-Toe, Connect Four and Othello.

历史与综述 · 数学 2019-02-01 Alexander Yong , David Yong

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

计算机科学与博弈论 · 计算机科学 2024-06-11 Christian Giannetti

We study the algorithmic complexity of fair division problems with a focus on minimizing the number of queries needed to find an approximate solution with desired accuracy. We show for several classes of fair division problems that under…

A general notion of information-related complexity applicable to both natural and man-made systems is proposed. The overall approach is to explicitly consider a rational agent performing a certain task with a quantifiable degree of success.…

数据分析、统计与概率 · 物理学 2013-01-18 Eugene Perevalov , David Grace

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

计算机科学与博弈论 · 计算机科学 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

This paper provides a complexity analysis for the game of dark Chinese chess (a.k.a. "JieQi"), a variation of Chinese chess. Dark Chinese chess combines some of the most complicated aspects of board and card games, such as long-term…

人工智能 · 计算机科学 2021-12-07 Cong Wang , Tongwei Lu

We explain a highly efficient algorithm for playing the simplest type of dots and boxes endgame optimally (by which we mean "in such a way so as to maximise the number of boxes that you take"). The algorithm is sufficiently simple that it…

组合数学 · 数学 2014-05-19 Kevin Buzzard , Michael Ciere

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

计算机科学中的逻辑 · 计算机科学 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Relative to the large literature on upper bounds on complexity of convex optimization, lesser attention has been paid to the fundamental hardness of these problems. Given the extensive use of convex optimization in machine learning and…

机器学习 · 统计学 2011-11-22 Alekh Agarwal , Peter L. Bartlett , Pradeep Ravikumar , Martin J. Wainwright

Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…

系统与控制 · 计算机科学 2015-03-19 H. Tembine

We give a basic overview of computational complexity, query complexity, and communication complexity, with quantum information incorporated into each of these scenarios. The aim is to provide simple but clear definitions, and to highlight…

量子物理 · 物理学 2016-11-23 Richard Cleve

In this survey, we address the worst-case, average-case, and generic-case time complexity of the word problem and some other algorithmic problems in several classes of groups and show that it is often the case that the average-case…

群论 · 数学 2024-01-18 Vladimir Shpilrain

Game theory is playing more and more important roles in understanding complex systems and in investigating intelligent machines with various uncertainties. As a starting point, we consider the classical two-player zero-sum linear-quadratic…

最优化与控制 · 数学 2022-04-20 Nian Liu , Lei Guo

We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…

计算复杂性 · 计算机科学 2020-01-14 Vladimir Gurvich , Michael Vyalyi

Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…

计算机科学与博弈论 · 计算机科学 2012-07-02 Michael L. Littman , Nishkam Ravi , Arjun Talwar , Martin Zinkevich

We determine the complexity of several constraint satisfaction problems using the heuristic algorithm, WalkSAT. At large sizes N, the complexity increases exponentially with N in all cases. Perhaps surprisingly, out of all the models…

量子物理 · 物理学 2013-05-29 Marco Guidetti , A. P. Young