图形学
Stochastic PDE solvers have emerged as a powerful alternative to traditional discretization-based methods for solving partial differential equations (PDEs), especially in geometry processing and graphics. While off-centered estimators…
This paper presents the development of two distinct real-time procedural planet generators within the Godot engine: one employing Fractal Brownian Motion (FBM) with Perlin Noise, and another adapting Minecraft-inspired layered noise…
We present HRM$^2$Avatar, a framework for creating high-fidelity avatars from monocular phone scans, which can be rendered and animated in real time on mobile devices. Monocular capture with smartphones provides a low-cost alternative to…
Converting a three-dimensional medical image into a 3D mesh that satisfies both the quality and fidelity constraints of predictive simulations and image-guided surgical procedures remains a critical problem. Presented is an image-to-mesh…
Artist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent and well documented, but has yet to be algorithmically…
We present FlowCapX, a physics-enhanced framework for flow reconstruction from sparse video inputs, addressing the challenge of jointly optimizing complex physical constraints and sparse observational data over long time horizons. Existing…
Interactive applications demand believable characters that respond naturally to dynamic environments. Traditional character animation techniques often struggle to handle arbitrary situations, leading to a growing trend of dynamically…
Indoor scene synthesis has become increasingly important with the rise of Embodied AI, which requires 3D environments that are not only visually realistic but also physically plausible and functionally diverse. While recent approaches have…
While data-driven methods offer significant promise for modeling complex materials, they often face challenges in generalizing across diverse physical scenarios and maintaining physical consistency. To address these limitations, we propose…
The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and…
Analyzing large complex image collections in domains like forensics, accident investigation, or social media analysis involves interpreting intricate, overlapping relationships among images. Traditional clustering and classification methods…
Graph vertex ordering is widely employed in spatial data analysis, especially in urban analytics, where street graphs serve as spatial discretization for modeling and simulation. It is also crucial for visualization, as many methods require…
In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…
Non-rigid registration is a crucial task with applications in medical imaging, industrial robotics, computer vision, and entertainment. Standard approaches accomplish this task using variations on the Non-Rigid Iterative Closest Point…
Analyzing origin-destination flows is an important problem that has been extensively investigated in several scientific fields, particularly by the visualization community. The problem becomes especially challenging when involving massive…
Global illumination (GI) is essential for realistic rendering but remains computationally expensive due to the complexity of simulating indirect light transport. Recent neural methods have mainly relied on per-scene optimization, sometimes…
Human motion capture with sparse inertial sensors has gained significant attention recently. However, existing methods almost exclusively rely on a template adult body shape to model the training data, which poses challenges when…
As simulations produce more data than available disk space on supercomputers, many simulations are employing in situ analysis and visualization to reduce the amount of data that needs to be stored. While in situ visualization offers…
Let $f: \mathbb{R}^3 \rightarrow \mathbb{R}$ be a scalar field. An isosurface is a piecewise linear approximation of a level set $f^{-1}(\sigma)$ for some $\sigma \in \mathbb{R}$ built from some regular grid sampling of $f$. Isosurfaces…
This paper presents a generalization of the Wasserstein distance for both persistence diagrams and merge trees [20], [66] that takes advantage of the regions of their topological features in the input domain. Specifically, we redefine the…