图形学
We present a novel, regression-based method for artistically styling images. Unlike recent neural style transfer or diffusion-based approaches, our method allows for explicit control over the stroke composition and level of detail in the…
Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and synthesis challenging. We demonstrate that the three-point…
Physics simulation of slender elastic objects often requires discretization as a polyline. However, constructing a polyline from Gaussian splatting is challenging as Gaussian splatting lacks connectivity information and the configuration of…
Large-scale time series visualization often suffers from excessive visual clutter and redundant patterns, making it difficult for users to understand the main temporal trends. To address this challenge, we present VARTS, an interactive…
Reinforcement learning from pixels is often bottlenecked by the performance and complexity of 3D rendered environments. Researchers face a trade-off between high-speed, low-level engines and slower, more accessible Python frameworks. To…
Atmospheric blocking events are quasi-stationary high-pressure systems that disrupt the typical paths of polar and subtropical air currents, often producing prolonged extreme weather events such as summer heat waves or winter cold spells.…
We propose a novel computational framework for modeling and simulating origami structures. In this framework, bilinear solid-shell elements are employed to model the origami panels while crease folding is considered through the angle…
Differentiable rendering is a technique that aims to invert the rendering process to enable optimizing rendering parameters from a set of images. In this article, we present a differentiable volume rendering solution called DiffTetVR for…
Gaze and head movements play a central role in expressive 3D media, human-agent interaction, and immersive communication. Existing works often model facial components in isolation and lack mechanisms for generating personalized, style-aware…
Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…
We present six thin plate/shell models, derived from three distinct types of curvature operators formulated within the corotational frame, for simulating both rest-flat and rest-curved triangular meshes. Each curvature operator derives a…
Realistic visual simulations are omnipresent, yet their creation requires computing time, rendering, and expert animation knowledge. Open-vocabulary visual effects generation from text inputs emerges as a promising solution that can unlock…
The purpose of this review article is to provide a bibliographical as well as evidence-based visual guide regarding the effect of ``Uncanny Valley'' (UV) and how it profoundly influences medical virtual reality simulation-based training.…
Accurate segmentation of the tooth point cloud is of great significance for diagnosis clinical assisting and treatment planning. Existing methods mostly employ semantic segmentation, focusing on the semantic feature between different types…
Existing text-driven 3D human motion editing methods have demonstrated significant progress, but are still difficult to precisely control over detailed, part-specific motions due to their global modeling nature. In this paper, we propose…
We propose Probabilistic Inclusion Depth (PID) for the ensemble visualization of scalar fields. By introducing a probabilistic inclusion operator $\subset_{\!p}$, our method is a general data depth model supporting ensembles of fuzzy…
We introduce the "Energy-preserving Oren--Nayar" (EON) model for reflection from rough surfaces. Unlike the popular qualitative Oren--Nayar model (QON) and its variants, our model is energy-preserving via analytical energy compensation. We…
This paper challenges the convention of using graph-theoretic shortest distance in stress-based graph drawing. We propose a new paradigm based on resistance distance, derived from the graph Laplacian's spectrum, which better captures global…
Constructing drivable and photorealistic 3D head avatars has become a central task in AR/XR, enabling immersive and expressive user experiences. With the emergence of high-fidelity and efficient representations such as 3D Gaussians, recent…
Free-viewpoint video (FVV) enables immersive viewing experiences by allowing users to view scenes from arbitrary perspectives. As a prominent reconstruction technique for FVV generation, 4D Gaussian Splatting (4DGS) models dynamic scenes…