Qsmodels:交互式游戏环境中的ASP规划
人工智能
2015-05-28 v1
摘要
Qsmodels是答案集编程(Answer Set Programming)在交互式游戏环境中的新颖应用。我们描述了一个软件架构,通过该架构,在Quake 3 Arena中行动的bot的行为可由一个规划器控制。该规划器写为答案集程序并由Smodels求解器解释。
引用
@article{arxiv.1505.07263,
title = {Qsmodels: ASP Planning in Interactive Gaming Environment},
author = {Luca Padovani and Alessandro Provetti},
journal= {arXiv preprint arXiv:1505.07263},
year = {2015}
}
备注
Proceedings of Logics in Artificial Intelligence, 9th European Conference, {JELIA} 2004, pp. 689-692. Lisbon, Portugal, September 27-30, 2004