English

From Behavior to Sparse Graphical Games: Efficient Recovery of Equilibria

Computer Science and Game Theory 2019-05-28 v2 Machine Learning Machine Learning

Abstract

In this paper we study the problem of exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions of the players alone. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We present an 1\ell_1-regularized logistic regression based algorithm for recovering the PSNE set exactly, that is both computationally efficient --- i.e. runs in polynomial time --- and statistically efficient --- i.e. has logarithmic sample complexity. Specifically, we show that the sufficient number of samples required for exact PSNE recovery scales as O(poly(k)logn)\mathcal{O}(\mathrm{poly}(k) \log n). We also validate our theoretical results using synthetic experiments.

Keywords

Cite

@article{arxiv.1607.02959,
  title  = {From Behavior to Sparse Graphical Games: Efficient Recovery of Equilibria},
  author = {Asish Ghoshal and Jean Honorio},
  journal= {arXiv preprint arXiv:1607.02959},
  year   = {2019}
}

Comments

Accepted at 54th Annual Allerton Conference on Communication, Control, and Computing (2016)

R2 v1 2026-06-22T14:51:04.760Z