English

Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions

Machine Learning 2017-03-06 v1

Abstract

In this paper we obtain sufficient and necessary conditions on the number of samples required for exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We show that one can efficiently recover the PSNE set of a linear influence game with O(k2logn)O(k^2 \log n) samples, under very general observation models. On the other hand, we show that Ω(klogn)\Omega(k \log n) samples are necessary for any procedure to recover the PSNE set from observations of joint actions.

Keywords

Cite

@article{arxiv.1703.01218,
  title  = {Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions},
  author = {Asish Ghoshal and Jean Honorio},
  journal= {arXiv preprint arXiv:1703.01218},
  year   = {2017}
}

Comments

Accepted to AISTATS 2017, Florida. arXiv admin note: substantial text overlap with arXiv:1607.02959

R2 v1 2026-06-22T18:34:55.061Z