Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions
Abstract
In this paper we obtain sufficient and necessary conditions on the number of samples required for exact recovery of the pure-strategy Nash equilibria (PSNE) set of a graphical game from noisy observations of joint actions. We consider sparse linear influence games --- a parametric class of graphical games with linear payoffs, and represented by directed graphs of n nodes (players) and in-degree of at most k. We show that one can efficiently recover the PSNE set of a linear influence game with samples, under very general observation models. On the other hand, we show that samples are necessary for any procedure to recover the PSNE set from observations of joint actions.
Keywords
Cite
@article{arxiv.1703.01218,
title = {Learning Graphical Games from Behavioral Data: Sufficient and Necessary Conditions},
author = {Asish Ghoshal and Jean Honorio},
journal= {arXiv preprint arXiv:1703.01218},
year = {2017}
}
Comments
Accepted to AISTATS 2017, Florida. arXiv admin note: substantial text overlap with arXiv:1607.02959