English

Bounding Average-energy Games

Logic in Computer Science 2017-01-16 v3 Formal Languages and Automata Theory Computer Science and Game Theory

Abstract

We consider average-energy games, where the goal is to minimize the long-run average of the accumulated energy. While several results have been obtained on these games recently, decidability of average-energy games with a lower-bound constraint on the energy level (but no upper bound) remained open; in particular, so far there was no known upper bound on the memory that is required for winning strategies. By reducing average-energy games with lower-bounded energy to infinite-state mean-payoff games and analyzing the density of low-energy configurations, we show an almost tight doubly-exponential upper bound on the necessary memory, and that the winner of average-energy games with lower-bounded energy can be determined in doubly-exponential time. We also prove EXPSPACE-hardness of this problem. Finally, we consider multi-dimensional extensions of all types of average-energy games: without bounds, with only a lower bound, and with both a lower and an upper bound on the energy. We show that the fully-bounded version is the only case to remain decidable in multiple dimensions.

Keywords

Cite

@article{arxiv.1610.07858,
  title  = {Bounding Average-energy Games},
  author = {Patricia Bouyer and Piotr Hofman and Nicolas Markey and Mickael Randour and Martin Zimmermann},
  journal= {arXiv preprint arXiv:1610.07858},
  year   = {2017}
}

Comments

Full version of FoSSaCS 2017 paper

R2 v1 2026-06-22T16:30:57.878Z