Related papers: Optimal Guessing Strategies in a Quantum Card Game
We consider game theory from the perspective of quantum algorithms. Strategies in classical game theory are either pure (deterministic) or mixed (probabilistic). We introduce these basic ideas in the context of a simple example, closely…
The domatic number of a graph is the maximum number of pairwise disjoint dominating sets admitted by the graph. We introduce a game based around this graph invariant. The domatic number game is played on a graph $G$ by two players, Alice…
A game is played by a team of two --- say Alice and Bob --- in which the value of a random variable $x$ is revealed to Alice only, who cannot freely communicate with Bob. Instead, she is given a quantum $n$-level system, respectively a…
Quantum pseudotelepathy is a strong form of nonlocality. Different from the conventional non-local games where quantum strategies win statistically, e.g., the Clauser-Horne-Shimony-Holt game, quantum pseudotelepathy in principle allows…
An open quantum system leaks information into its environment. In some circumstances it is possible for an observer, say Alice, to recover that information, as a classical measurement record, in a variety of different ways, using different…
Alice and Bob share a correlated composite quantum system AB. If AB is used as the key for a one-time pad cryptographic system, we show that the maximum amount of information that Alice can send securely to Bob is the quantum mutual…
We propose an entanglement sharing protocol based on separable states. Initially, two parties, Alice and Bob, share a two-mode separable Gaussian state. Alice then splits her mode into two separable modes and distributes them between two…
Quantum resources can be more powerful than classical resources - a quantum computer can solve certain problems exponentially faster than a classical computer, and computing a function of two people's inputs can be done with exponentially…
A user, Alice, wants to get server Bob to implement a quantum computation for her. However, she wants to leave him blind to what she's doing. What are the minimal communication resources Alice must use in order to achieve…
We point out a flaw in the unfair case of the quantum Prisoner's Dilemma as introduced in the pioneering Letter "Quantum Games and Quantum Strategies" of Eisert, Wilkens and Lewenstein. It is not true that the so-called miracle move therein…
We consider a game in which two separate laboratories collaborate to prepare a quantum system and are then asked to guess the outcome of a measurement performed by a third party in a random basis on that system. Intuitively, by the…
N players are randomly fitted with a colored hat (q different colors). All players guess simultaneously the color of their own hat observing only the hat colors of the other N-1 players. The team wins if all players guess right. No…
A protocol for considering decoherence in quantum games is presented. Results for two-player, two-strategy quantum games subject to decoherence are derived and some specific examples are given. Decoherence in other types of quantum games is…
In the generalized Russian cards problem, we have a card deck $X$ of $n$ cards and three participants, Alice, Bob, and Cathy, dealt $a$, $b$, and $c$ cards, respectively. Once the cards are dealt, Alice and Bob wish to privately communicate…
We present a multipartite nonlocal game in which each player must guess the input received by his neighbour. We show that quantum correlations do not perform better than classical ones at this game, for any prior distribution of the inputs.…
This paper considers a two-terminal problem in which Alice and Bob aim to perform a joint measurement on a bipartite quantum system $\rho^{AB}$. Alice transmits the results of her measurements to Bob over a classical channel, and the two…
In this article, we study a nonlocal game with two questions and three answers per player, which was first considered by Feige in 1991, and show that there is quantum advantage in this game. We prove that the game is a robust self-test for…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…
We show that it is perfectly possible to play 'restricted' two-players, two-strategies quantum games proposed originally by Marinatto and Weber having as the only equipment a pack of 10 cards. The 'quantum board' of such a model of these…
In classical problem solving, there is of course correlation between the selection of the problem on the part of Bob (the problem setter) and that of the solution on the part of Alice (the problem solver). In quantum problem solving, this…