Related papers: Optimal Guessing Strategies in a Quantum Card Game
Alice holds an random variable $X$, and Bob is trying to guess its value by asking questions of the form "is $X=x$?". Alice answers truthfully and the game terminates once Bob guesses correctly. Before the game begins, Bob is allowed to…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
The quantum state discrimination problem has Alice sending a quantum state to Bob who wins if he correctly identifies the state. The pretty good measurement, also known as the square root measurement, performs pretty well at this task. We…
A quantum board game is a multi-round protocol between a single quantum player against the quantum board. Molina and Watrous discovered quantum hedging. They gave an example for perfect quantum hedging: a board game with winning probability…
In quantum weak oblivious transfer, Alice sends Bob two bits and Bob can learn one of the bits at his choice. It was found that the security of such a protocol is bounded by $2P_{Alice}^{\ast }+P_{Bob}^{\ast }\geq 2$, where $P_{Alice}^{\ast…
We illustrate using a quantum system the principle of a cryptographic switch, in which a third party (Charlie) can control to a continuously varying degree the amount of information the receiver (Bob) receives, after the sender (Alice) has…
Introducing the simplest of all No-Signalling Games: the RGB Game where two verifiers interrogate two provers, Alice and Bob, far enough from each other that communication between them is too slow to be possible. Each prover may be…
We discuss variations of the zero-sum game where Bob selects two distinct numbers, and Alice learns one of them to make a guess which of the numbers is the larger.
We consider the problem of teleporting an unknown information state within a quantum network by a sender, say, Alice to any given receiver out of several receivers, say, Bob(1), Bob(2), ...., Bob(n). For this task, we suggest two schemes…
Alice has made a decision in her mind. While she does not want to reveal it to Bob at this moment, she would like to convince Bob that she is committed to this particular decision and that she cannot change it at a later time. Is there a…
In this paper, we study algorithms for special cases of energy games, a class of turn-based games on graphs that show up in the quantitative analysis of reactive systems. In an energy game, the vertices of a weighted directed graph belong…
We analyse two party non-local games whose predicate requires Alice and Bob to generate matching bits, and their three party extensions where a third player receives all inputs and is required to output a bit that matches that of the…
We analyze optimal, and approximately optimal, quantum strategies for a variety of non-local XOR games. Building upon previous arguments due to Ostrev in 2016, which characterized approximately optimal, and optimal, strategies that players…
The notions of entanglement and nonlocality are among the most striking ingredients found in quantum information theory. One tool to better understand these notions is the model of nonlocal games; a mathematical framework that abstractly…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…
We propose a bipartite quantum key distribution (QKD) protocol based on causal nonseparability: the presence of a resource -- a process matrix -- that does not correspond to any definite causal order between two parties. In our protocol,…
We study two forms of a symmetric cooperative game played by three players, one classical and other quantum. In its classical form making a coalition gives advantage to players and they are motivated to do so. However in its quantum form…
We consider a quantum version of a well-known statistical decision problem, whose solution is, at first sight, counter-intuitive to many. In the quantum version a continuum of possible choices (rather than a finite set) has to be…
This paper studies sequential quantum games under the assumption that the moves of the players are drawn from groups and not just plain sets. The extra group structure makes possible to easily derive some very general results characterizing…