Related papers: Arrovian juntas
We identify a whole family of approval-based multi-winner voting rules that satisfy PJR. Moreover, we identify a subfamily of voting rules within this family that satisfy EJR. All these voting rules can be computed in polynomial time as…
Systems of indirect voting based on the principle of qualified majority can be analysed using the methods of game theory. In particular, this applies to the voting system in the Council of the European Union, which was recently a subject of…
Are there voting methods which (i) give everyone, including minorities, an equal share of effective power even if voters act strategically, (ii) promote consensus rather than polarization and inequality, and (iii) do not favour the status…
We provide elementary proofs of several results concerning the possible outcomes arising from a fixed profile within the class of positional voting systems. Our arguments enable a simple and explicit construction of paradoxical profiles,…
In liquid democracy, agents can either vote directly or delegate their vote to a different agent of their choice. This results in a power structure in which certain agents possess more voting weight than others. As a result, it opens up…
To understand and summarize approval preferences and other binary evaluation data, it is useful to order the items on an axis which explains the data. In a political election using approval voting, this could be an ideological left-right…
We consider the classification problem for several classes of countable structures which are "vertex-transitive", meaning that the automorphism group acts transitively on the elements. (This is sometimes called homogeneous.) We show that…
Instant runoff voting (IRV) has recently gained popularity as an alternative to plurality voting for political elections, with advocates claiming a range of advantages, including that it produces more moderate winners than plurality and…
We study the properties of elections that have a given position matrix (in such elections each candidate is ranked on each position by a number of voters specified in the matrix). We show that counting elections that generate a given…
In this paper, we experimentally compare major approval-based multiwinner voting rules. To this end, we define a measure of similarity between two equal-sized committees subject to a given election. Using synthetic elections coming from…
Commutative totally ordered monoids abound, number systems for example. When the monoid is not assumed commutative, one may be hard pressed to find an example. One suggested by Professor Orr Shalit are the countable ordinals with addition.…
This paper introduces a class of objects called decision rules that map infinite sequences of alternatives to a decision space. These objects can be used to model situations where a decision maker encounters alternatives in a sequence such…
We give an overview of the diverse electoral systems used in local, national, or super-national elections around the world. We discuss existing methods for selecting single and multiple winners and give real-world examples for some more…
We design a recursive measure of voting power based on partial as well as full voting efficacy. Classical measures, by contrast, incorporate solely full efficacy. We motivate our design by representing voting games using a division lattice…
The Gibbard-Satterthwaite theorem states that every non-dictatorial election rule among at least three alternatives can be strategically manipulated. We prove a quantitative version of the Gibbard-Satterthwaite theorem: a random…
We define a hierarchy of systems with topological completely positive entropy in the context of continuous countable amenable group actions on compact metric spaces. For each countable ordinal we construct a dynamical system on the…
Voting can abstractly model any decision-making scenario and as such it has been extensively studied over the decades. Recently, the related literature has focused on quantifying the impact of utilizing only limited information in the…
We study a two-alternative voting game where voters' preferences depend on an unobservable world state and each voter receives a private signal correlated to the true world state. We consider the collective decision when voters can…
Generating realistic artificial preference distributions is an important part of any simulation analysis of electoral systems. While this has been discussed in some detail in the context of a single electoral district, many electoral…
The voting process is formalized as a multistage voting model with successive alternative elimination. A finite number of agents vote for one of the alternatives each round subject to their preferences. If the number of votes given to the…