English

Aggregation of Antagonistic Contingent Preferences: When Is It Possible?

Computer Science and Game Theory 2024-10-11 v1

Abstract

We study a two-alternative voting game where voters' preferences depend on an unobservable world state and each voter receives a private signal correlated to the true world state. We consider the collective decision when voters can collaborate in a group and have antagonistic preferences -- given the revealed world state, voters will support different alternatives. We identify sharp thresholds for the fraction of the majority-type voters necessary for preference aggregation. We specifically examine the majority vote mechanism (where each voter has one vote, and the alternative with more votes wins) and pinpoint a critical threshold, denoted as θmaj\theta_{\texttt{maj}}, for the majority-type proportion. When the fraction of majority-type voters surpasses θmaj\theta_{\texttt{maj}}, there is a symmetric strategy for the majority-type that leads to strategic equilibria favoring informed majority decisions. Conversely, when the majority-type proportion falls below θmaj\theta_{\texttt{maj}}, equilibrium does not exist, rendering the aggregation of informed majority decisions impossible. Additionally, we propose an easy-to-implement mechanism that establishes a lower threshold θ\theta^\ast (with θθmaj\theta^\ast \leq \theta_{\texttt{maj}}) for both equilibria and informed majority decision aggregation. We demonstrate that θ\theta^\ast is optimal by proving a general impossibility result: if the majority-type proportion is below θ\theta^\ast, with mild assumptions, no mechanism can aggregate the preferences, meaning that no equilibrium leads to the informed majority decision for any mechanism.

Keywords

Cite

@article{arxiv.2410.08127,
  title  = {Aggregation of Antagonistic Contingent Preferences: When Is It Possible?},
  author = {Xiaotie Deng and Biaoshuai Tao and Ying Wang},
  journal= {arXiv preprint arXiv:2410.08127},
  year   = {2024}
}