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We introduce string diagrams as a formal mathematical, graphical language to represent, compose, program and reason about games. The language is well established in quantum physics, quantum computing and quantum linguistic with the…

Computer Science and Game Theory · Computer Science 2016-04-21 Jules Hedges , Evguenia Shprits , Viktor Winschel , Philipp Zahn

This paper presents a new model for word sense disambiguation formulated in terms of evolutionary game theory, where each word to be disambiguated is represented as a node on a graph whose edges represent word relations and senses are…

Artificial Intelligence · Computer Science 2017-04-07 Rocco Tripodi , Marcello Pelillo

The class of first-order Hereditary Harrop formulas ($fohh$) is a well-established extension of first-order Horn clauses. Its operational semantics is based on intuitionistic provability. We propose another operational semantics for $fohh$…

Logic in Computer Science · Computer Science 2015-07-08 Keehang Kwon

In this paper we introduce a new logical foundation of SAND attack trees in intuitionistic linear logic. This new foundation is based on a new logic called the Attack Tree Linear Logic (ATLL). Before introducing ATLL we given several new…

Logic in Computer Science · Computer Science 2018-01-23 Harley Eades

We present a conceptual space framework for modelling abstract concepts that unfold over time, demonstrated through a chess-based proof-of-concept. Strategy concepts, such as attack or sacrifice, are represented as geometric regions across…

Artificial Intelligence · Computer Science 2026-01-30 Hadi Banaee , Stephanie Lowry

Intermediate token generation (ITG), where a model produces output before the solution, has become a standard method to improve the performance of language models on reasoning tasks. These intermediate tokens have been called \say{reasoning…

Dynamic logic is a powerful approach to reasoning about programs and their executions, obtained by extending classical logic with modalities that can express program executions as formulas. However, the use of dynamic logic in the setting…

Logic in Computer Science · Computer Science 2026-04-14 Matteo Acclavio , Fabrizio Montesi , Marco Peressotti

Scoring play games were first studied by Fraser Stewart for his PhD thesis. He showed that under the disjunctive sum, scoring play games are partially ordered, but do not have the same "nice" structure of normal play games. In this paper I…

Combinatorics · Mathematics 2012-02-22 Fraser Stewart

Motivated by a recent conjecture concerning the expressiveness of declarative networking, we propose a formal computation model for "eventually consistent" distributed querying, based on relational transducers. A tight link has been…

Databases · Computer Science 2011-06-29 Tom Ameloot , Frank Neven , Jan Van den Bussche

Simple reference games are of central theoretical and empirical importance in the study of situated language use. Although language provides rich, compositional truth-conditional semantics to facilitate reference, speakers and listeners may…

Computation and Language · Computer Science 2018-10-10 Judy Hanwen Shen , Matthias Hofer , Bjarke Felbo , Roger Levy

Language allows humans to build mental models that interpret what is happening around them resulting in more accurate long-term predictions. We present a novel trajectory prediction model that uses linguistic intermediate representations to…

Robotics · Computer Science 2022-03-10 Yen-Ling Kuo , Xin Huang , Andrei Barbu , Stephen G. McGill , Boris Katz , John J. Leonard , Guy Rosman

We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…

Logic in Computer Science · Computer Science 2020-11-10 Dimitar P. Guelev

Recent work has attempted to characterize the structure of semantic memory and the search algorithms which, together, best approximate human patterns of search revealed in a semantic fluency task. There are a number of models that seek to…

Computation and Language · Computer Science 2017-12-01 Filip Miscevic , Aida Nematzadeh , Suzanne Stevenson

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

Computation and Language · Computer Science 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

This article presents a new game semantics for Martin-L\"of type theory (MLTT), in which each game is equipped with selected isomorphism strategies that represent (computational) proofs for (intensional) equality between strategies on the…

Logic in Computer Science · Computer Science 2017-05-04 Norihiro Yamada

We present syntactic characterisations for the union closed fragments of existential second-order logic and of logics with team semantics. Since union closure is a semantical and undecidable property, the normal form we introduce enables…

Logic in Computer Science · Computer Science 2023-06-22 Matthias Hoelzel , Richard Wilke

We present a variant of ATL with distributed knowledge operators based on a synchronous and perfect recall semantics. The coalition modalities in this logic are based on partial observation of the full history, and incorporate a form of…

Logic in Computer Science · Computer Science 2010-08-11 Cătălin Dima , Constantin Enea , Dimitar Guelev

A well-known approach to treating syntactic island constraints in the setting of Lambek grammars consists in adding specific bracket modalities to the logic. We adapt this approach to abstract categorial grammars (ACG). Thus we define…

Logic · Mathematics 2020-05-21 Sergey Slavnov

Iterative abstraction refinement techniques are one of the most prominent paradigms for the analysis and verification of systems with large or infinite state spaces. This paper investigates the changes of truth values of system properties…

Logic in Computer Science · Computer Science 2026-01-14 Jakob Piribauer , Vinzent Zschuppe

We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…

Logic · Mathematics 2019-06-17 Valentin Goranko , Antti Kuusisto , Raine Rönnholm