Related papers: SWiM: A Simple Window Mover
There has been a widespread emergence of computing devices in the past few years that go beyond the capabilities of traditional desktop computers. These devices have varying input/output characteristics, modalities and interaction…
AI assistants can now carry out tasks for users by directly interacting with website UIs. Current semantic parsing and slot-filling techniques cannot flexibly adapt to many different websites without being constantly re-trained. We propose…
Utilizing Large Language Models (LLMs) for complex tasks is challenging, often involving a time-consuming and uncontrollable prompt engineering process. This paper introduces a novel human-LLM interaction framework, Low-code LLM. It…
We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…
A plethora of two-dimensional (2D) materials entered the physics and engineering scene in the last two decades. Their robust, membrane-like sheet permit -- mostly require -- deposition, giving rise to solid-solid dry interfaces whose bodily…
With their high energy efficiency, processing-in-memory (PIM) arrays are increasingly used for convolutional neural network (CNN) inference. In PIM-based CNN inference, the computational latency and energy are dependent on how the CNN…
We present a demonstration of Play What I Mean (PWIM): a novel, AI-supported interaction technique for interactive emergent narrative (IEN) games and play experiences. By assisting players in translating high-level gameplay intents…
Eye-strain is a common issue among computer users due to the prolonged periods they spend working in front of digital displays. This can lead to vision problems, such as irritation and tiredness of the eyes and headaches. We propose the…
Video prediction, predicting future frames from the previous ones, has broad applications such as autonomous driving and weather forecasting. Existing state-of-the-art methods typically focus on extracting either spatial, temporal, or…
Semantic communication (SemCom) powered by generative artificial intelligence enables highly efficient and reliable information transmission. However, it still necessitates the transmission of substantial amounts of data when dealing with…
This article proposes the so-called large user interface models (LUIMs) to enable the generation of user interfaces and prediction of usability using artificial intelligence in the context of mobile applications.
Automated understanding of user interfaces (UIs) from their pixels can improve accessibility, enable task automation, and facilitate interface design without relying on developers to comprehensively provide metadata. A first step is to…
Multimodal interactive maps are a solution for presenting spatial information to visually impaired people. In this paper, we present an interactive multimodal map prototype that is based on a tactile paper map, a multi-touch screen and…
The utilization of consumer electronics, such as televisions, set-top boxes, home theaters, and air conditioners, has become increasingly prevalent in modern society as technology continues to evolve. As new devices enter our homes each…
We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports…
Designing and implementing an intelligent and user friendly human machine interface for any kind of software or hardware oriented application is always be a challenging task for the designers and developers because it is very difficult to…
We aim for mobile robots to function in a variety of common human environments. Such robots need to be able to reason about the locations of previously unseen target objects. Landmark objects can help this reasoning by narrowing down the…
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…
We present NVSim, a framework that automatically constructs large-scale, navigable indoor simulators from only common image sequences, overcoming the cost and scalability limitations of traditional 3D scanning. Our approach adapts 3D…