English

Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative

Human-Computer Interaction 2024-06-04 v1

Abstract

We present a demonstration of Play What I Mean (PWIM): a novel, AI-supported interaction technique for interactive emergent narrative (IEN) games and play experiences. By assisting players in translating high-level gameplay intents (expressed as short, unstructured text strings) into concrete game actions, PWIM aims to support open-ended player input while mitigating the overwhelm that players sometimes feel when confronting the large action spaces that characterize IEN gameplay. In matching player intents to game actions, PWIM makes use of an off-the-shelf sentence embedding model that is lightweight enough to run locally on a player's device, and wraps this model in a simple user interface that allows the player to work around occasional classification errors.

Keywords

Cite

@article{arxiv.2406.00942,
  title  = {Cheap and Easy Open-Ended Text Input for Interactive Emergent Narrative},
  author = {Max Kreminski},
  journal= {arXiv preprint arXiv:2406.00942},
  year   = {2024}
}

Comments

Presented as a demo at FDG 2024

R2 v1 2026-06-28T16:50:29.107Z