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Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…

Human-Computer Interaction · Computer Science 2026-03-04 Esen K. Tütüncü , Qian Zhou , Frederik Brudy , George Fitzmaurice , Fraser Anderson

We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Interactive narrative (IN) authors craft spaces of divergent narrative possibilities for players to explore, with the player's input determining which narrative possibilities they actually experience. Generative AI can enable new forms of…

Human-Computer Interaction · Computer Science 2026-01-23 Yi Wang , John Joon Young Chung , Melissa Roemmele , Yuqian Sun , Tiffany Wang , Shm Garanganao Almeda , Brett A. Halperin , Yuwen Lu , Max Kreminski

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Wargames are simulations of conflicts in which participants' decisions influence future events. While casual wargaming can be used for entertainment or socialization, serious wargaming is used by experts to explore strategic implications of…

Artificial Intelligence · Computer Science 2025-10-24 Glenn Matlin , Parv Mahajan , Isaac Song , Yixiong Hao , Ryan Bard , Stu Topp , Evan Montoya , M. Rehan Parwani , Soham Shetty , Mark Riedl

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

Generative AI significantly enhances player agency in interactive narratives (IN) by enabling just-in-time content generation that adapts to player actions. While delegating generation to AI makes IN more interactive, it becomes challenging…

Human-Computer Interaction · Computer Science 2025-02-27 Zhuoran Lu , Qian Zhou , Yi Wang

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman

To effectively express and satisfy network application requirements, intent-based network management has emerged as a promising solution. In intent-based methods, users and applications express their intent in a high-level abstract language…

Networking and Internet Architecture · Computer Science 2024-02-08 Salwa Mostafa , Mohammed S. Elbamby , Mohamed K. Abdel-Aziz , Mehdi Bennis

We investigate the separation of literal interpretation from contextual inference in a collaborative block-building task where a builder must resolve underspecified instructions using contextual inferences. Building on an existing…

Computation and Language · Computer Science 2026-03-23 Natalia Bila , Kata Naszádi , Alexandra Mayn , Christof Monz

Intent, typically clearly formulated and planned, functions as a cognitive framework for communication and problem-solving. This paper introduces the concept of Speaking with Intent (SWI) in large language models (LLMs), where the…

Computation and Language · Computer Science 2025-09-12 Yuwei Yin , EunJeong Hwang , Giuseppe Carenini

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

There is renewed interest in simulating language emergence among deep neural agents that communicate to jointly solve a task, spurred by the practical aim to develop language-enabled interactive AIs, as well as by theoretical questions…

Computation and Language · Computer Science 2019-10-15 Eugene Kharitonov , Rahma Chaabouni , Diane Bouchacourt , Marco Baroni

We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive…

Human-Computer Interaction · Computer Science 2017-09-05 Andreas Wiratanaya , Michael J. Lyons

We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Boyuan Sun , Bowen Yin , Yuanming Li , Xihan Wei , Qibin Hou

This paper introduces the concept of Language-Guided World Models (LWMs) -- probabilistic models that can simulate environments by reading texts. Agents equipped with these models provide humans with more extensive and efficient control,…

Computation and Language · Computer Science 2024-09-06 Alex Zhang , Khanh Nguyen , Jens Tuyls , Albert Lin , Karthik Narasimhan

Real-world AI systems are tackling increasingly complex problems, often through interactions among large language model (LLM) agents. When these agents develop inconsistent conventions, coordination can break down. Applications such as…

Artificial Intelligence · Computer Science 2025-12-29 Ryan Zhang , Herbert Woisetschläger

World modeling is a crucial task for enabling intelligent agents to effectively interact with humans and operate in dynamic environments. In this work, we propose MineWorld, a real-time interactive world model on Minecraft, an open-ended…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Junliang Guo , Yang Ye , Tianyu He , Haoyu Wu , Yushu Jiang , Tim Pearce , Jiang Bian

In this paper, we introduce Writing in the Margins (WiM), a new inference pattern for Large Language Models designed to optimize the handling of long input sequences in retrieval-oriented tasks. This approach leverages the chunked prefill…

Computation and Language · Computer Science 2024-08-28 Melisa Russak , Umar Jamil , Christopher Bryant , Kiran Kamble , Axel Magnuson , Mateusz Russak , Waseem AlShikh
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