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Formal verification provides strong guarantees of correctness of software, which are especially important in safety or security critical systems. Hoare logic is a widely used formalism for rigorous verification of software against…

Programming Languages · Computer Science 2021-03-11 Jayaraj Poroor

A simple dynamically-typed, (purely) object-oriented language is defined. A structural operational semantics as well as a Hoare-style program logic for reasoning about programs in the language in multiple notions of correctness are given.…

Programming Languages · Computer Science 2016-01-12 Björn Engelmann , Ernst-Rüdiger Olderog

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

Computer Science and Game Theory · Computer Science 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

We study transformational program logics for correctness and incorrectness that we extend to explicitly handle both termination and nontermination. We show that the logics are abstract interpretations of the right image transformer for a…

Logic in Computer Science · Computer Science 2023-11-27 Patrick Cousot

Game-theoretic techniques and equilibria analysis facilitate the design and verification of competitive systems. While algorithmic complexity of equilibria computation has been extensively studied, practical implementation and application…

Computer Science and Game Theory · Computer Science 2022-02-02 Marta Kwiatkowska , Gethin Norman , David Parker , Gabriel Santos

We consider extensive games with perfect information with well-founded game trees and study the problems of existence and of characterization of the sets of subgame perfect equilibria in these games. We also provide such characterizations…

Computer Science and Game Theory · Computer Science 2021-06-23 Krzysztof R. Apt , Sunil Simon

In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…

Computer Science and Game Theory · Computer Science 2024-02-14 Léonard Brice , Marie van den Bogaard , Jean-François Raskin

In the game theory literature, there appears to be little research on equilibrium selection for normal-form games with an infinite strategy space and discontinuous utility functions. Moreover, many existing selection methods are not…

Computer Science and Game Theory · Computer Science 2018-09-24 Yuke Li , A. Stephen Morse

We propose a general framework to allow: (a) specifying the operational semantics of a programming language; and (b) stating and proving properties about program correctness. Our framework is based on a many-sorted system of hybrid modal…

Logic in Computer Science · Computer Science 2025-12-01 Ioana Leustean , Natalia Moanga , Traian Florin Serbanuta

In search for a foundational framework for reasoning about observable behavior of programs that may not terminate, we have previously devised a trace-based big-step semantics for While. In this semantics, both traces and evaluation…

Logic in Computer Science · Computer Science 2019-07-16 Keiko Nakata , Tarmo Uustalu

This paper presents an approach that brings together game theory with grammatical inference and discrete abstractions in order to synthesize control strategies for hybrid dynamical systems performing tasks in partially unknown but…

Robotics · Computer Science 2012-10-08 Jie Fu , Herbert G. Tanner , Jeffrey Heinz , Jane Chandlee , Konstantinos Karydis , Cesar Koirala

This paper reviews the fully complete hypergames model of system $F$, presented a decade ago in the author's thesis. Instantiating type variables is modelled by allowing ``games as moves''. The uniformity of a quantified type variable…

Logic · Mathematics 2008-01-18 Dominic Hughes

Many natural program correctness properties can be stated in terms of symmetries, but existing formal methods have little support for reasoning about such properties. We consider how to formally verify a broad class of symmetry properties…

Programming Languages · Computer Science 2025-09-04 Vaibhav Mehta , Justin Hsu

As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language…

Artificial Intelligence · Computer Science 2014-07-22 Dongmo Zhang , Michael Thielsher

Previously, gradual verification has been developed using overapproximating logics such as Hoare logic. We show that the static verification component of gradual verification is also connected to underapproximating logics like incorrectness…

Logic in Computer Science · Computer Science 2024-12-03 Conrad Zimmerman , Jenna DiVincenzo

Quantum Hoare logic (QHL) is a formal verification tool specifically designed to ensure the correctness of quantum programs. There has been an ongoing challenge to achieve a relatively complete satisfaction-based QHL with while-loop since…

Logic in Computer Science · Computer Science 2024-05-06 Xin Sun , Xingchi Su , Xiaoning Bian , Huiwen Wu

We discuss partial specifications in first-order logic FO and also in a Turing-complete extension of FO. We compare the compositional and game-theoretic approaches to the systems.

Logic · Mathematics 2023-07-28 Antti Kuusisto

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

Computer Science and Game Theory · Computer Science 2014-12-10 Joseph Y. Halpern , Rafael Pass

This paper uses category theory to develop an entirely new approach to approximate game theory. Game theory is the study of how different agents within a multi-agent system take decisions. At its core, game theory asks what an optimal…

Computer Science and Game Theory · Computer Science 2025-09-26 Neil Ghani