Related papers: A Symmetric Strategy in Graph Avoidance Games
A symmetric digraph $\overleftrightarrow{G}$ is obtained from a simple graph $G$ by replacing each edge $uv$ with a pair of opposite arcs $\vec{uv}$, $\overrightarrow{vu}$. An arc-colouring $c$ of a digraph $\overleftrightarrow{G}$ is…
The asymmetric coloring number of a graph is the minimum number of colors needed to color its vertices, so that no non-trivial automorphism preserves the color classes. We investigate the asymmetric coloring number of graphs that are…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
A graph $H$ is said to be common if the number of monochromatic labelled copies of $H$ in a red/blue edge colouring of a large complete graph is asymptotically minimized by a random colouring with an equal proportion of each colour. We…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
We study the parameterized complexity of interdiction problems in graphs. For an optimization problem on graphs, one can formulate an interdiction problem as a game consisting of two players, namely, an interdictor and an evader, who…
To determine that two given undirected graphs are isomorphic, we construct for them auxiliary graphs, using the breadth-first search. This makes capability to position vertices in each digraph with respect to each other. If the given graphs…
We introduce achievement positional games, a convention for positional games which encompasses the Maker-Maker and Maker-Breaker conventions. We consider two hypergraphs, one red and one blue, on the same vertex set. Two players, Left and…
We study a two-player game on a graph between an attacker and a defender. To begin with, the defender places guards on a subset of vertices. In each move, the attacker attacks an edge. The defender must move at least one guard across the…
Graph drawing research traditionally focuses on producing geometric embeddings of graphs satisfying various aesthetic constraints. After the geometric embedding is specified, there is an additional step that is often overlooked or ignored:…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
The localization game is a two player combinatorial game played on a graph $G=(V,E)$. The cops choose a set of vertices $S_1 \subseteq V$ with $|S_1|=k$. The robber then chooses a vertex $v \in V$ whose location is hidden from the cops, but…
This paper presents a game theoretic formulation of a graph traversal problem, with applications to robots moving through hazardous environments in the presence of an adversary, as in military and security scenarios. The blue team of robots…
Given a graph $G$, a mutual-visibility coloring of $G$ is introduced as follows. We color two vertices $x,y\in V(G)$ with a same color, if there is a shortest $x,y$-path whose internal vertices have different colors than $x,y$. The smallest…
We consider zero-sum games in which players move between adjacent states, where in each pair of adjacent states one state dominates the other. The states in our game can represent positional advantages in physical conflict such as high…
We introduce a new two-player game on graphs, in which players alternate choosing vertices until the set of chosen vertices forms a dominating set. The last player to choose a vertex is the winner. The game fits into the scheme of several…
Drawings of non-planar graphs always result in edge crossings. When there are many edges crossing at small angles, it is often difficult to follow these edges, because of the multiple visual paths resulted from the crossings that slow down…
We consider the single-conflict coloring problem, a graph coloring problem in which each edge of a graph receives a forbidden ordered color pair. The task is to find a vertex coloring such that no two adjacent vertices receive a pair of…
The graph coloring game is a famous two-player game (re)introduced by Bodlaender in $1991$. Given a graph $G$ and $k \in \mathbb{N}$, Alice and Bob alternately (starting with Alice) color an uncolored vertex with some color in…
The \emph{slow-coloring game} is played by Lister and Painter on a graph $G$. Initially, all vertices of $G$ are uncolored. In each round, Lister marks a nonempty set $M$ of uncolored vertices, and Painter colors a subset of $M$ that is…