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We analyze the problem of packing squares in an online fashion: Given a semi-infinite strip of width 1 and an unknown sequence of squares of side length in [0,1] that arrive from above, one at a time. The objective is to pack these items as…

Data Structures and Algorithms · Computer Science 2010-10-22 Sandor P. Fekete , Tom Kamphans , Nils Schweer

We investigate the complexity of the reachability problem for (deep) neural networks: does it compute valid output given some valid input? It was recently claimed that the problem is NP-complete for general neural networks and conjunctive…

Computational Complexity · Computer Science 2022-03-16 Marco Sälzer , Martin Lange

We consider pushdown systems that store, instead of a single word, a Mazurkiewicz trace on its stack. These systems are special cases of valence automata over graph monoids and subsume multi-stack systems. We identify a class of such…

Formal Languages and Automata Theory · Computer Science 2026-05-05 Dietrich Kuske

In unlabeled multi-robot motion planning several interchangeable robots operate in a common workspace. The goal is to move the robots to a set of target positions such that each position will be occupied by some robot. In this paper, we…

Robotics · Computer Science 2015-04-21 Kiril Solovey , Dan Halperin

This paper studies a system security problem in the context of observability based on a two-person noncooperative infinitely repeated game. Both the attacker and the defender have means to modify the dimension of the unobservable subspace,…

Optimization and Control · Mathematics 2025-06-11 Yueyue Xu , Panpan Zhou , Lin Wang , Zhixin Liu , Xiaoming Hu

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

In this paper, we consider one-to-one matchings between two disjoint groups of agents. Each agent has a preference over a subset of the agents in the other group, and these preferences may contain ties. Strong stability is one of the…

Computer Science and Game Theory · Computer Science 2024-01-08 Naoyuki Kamiyama

We analyze the question of deciding whether a quadratic or a hyperbolic 0-1 programming instance has a unique optimal solution. Both uniqueness questions are known to be NP-hard, but are unlikely to be contained in the class NP. We…

Combinatorics · Mathematics 2013-12-04 Vladimir G. Deineko , Bettina Klinz , Gerhard J. Woeginger

We prove that computing a Nash equilibrium of a two-player ($n \times n$) game with payoffs in $[-1,1]$ is PPAD-hard (under randomized reductions) even in the smoothed analysis setting, smoothing with noise of constant magnitude. This gives…

Computer Science and Game Theory · Computer Science 2020-07-22 Shant Boodaghians , Joshua Brakensiek , Samuel B. Hopkins , Aviad Rubinstein

Strong Parallel Repetition for Unique Games on Small Set Expanders The strong parallel repetition problem for unique games is to efficiently reduce the 1-delta vs. 1-C*delta gap problem of Boolean unique games (where C>1 is a sufficiently…

Computational Complexity · Computer Science 2022-09-21 Dana Moshkovitz

We build a general theory for characterizing the computational complexity of motion planning of robot(s) through a graph of "gadgets", where each gadget has its own state defining a set of allowed traversals which in turn modify the…

Computational Complexity · Computer Science 2020-01-15 Erik D. Demaine , Dylan H. Hendrickson , Jayson Lynch

The vertex cover problem is one of the most important and intensively studied combinatorial optimization problems. Khot and Regev (2003) proved that the problem is NP-hard to approximate within a factor $2 - \epsilon$, assuming the Unique…

Computational Complexity · Computer Science 2015-11-30 Abbas Bazzi , Samuel Fiorini , Sebastian Pokutta , Ola Svensson

This paper extends the work started in 2002 by Demaine, Demaine and Verill (DDV) on coin-moving puzzles. These puzzles have a long history in the recreational literature, but were first systematically analyzed by DDV, who gave a full…

Discrete Mathematics · Computer Science 2023-07-14 Florian Galliot , Sylvain Gravier , Isabelle Sivignon

We define a new class of pushdown systems where the pushdown is a tree instead of a word. We allow a limited form of lookahead on the pushdown conforming to a certain ordering restriction, and we show that the resulting class enjoys a…

Formal Languages and Automata Theory · Computer Science 2015-10-13 Lorenzo Clemente , Paweł Parys , Sylvain Salvati , Igor Walukiewicz

The study of hashing is closely related to the analysis of balls and bins. It is well-known that instead of using a single hash function if we randomly hash a ball into two bins and place it in the smaller of the two, then this dramatically…

Data Structures and Algorithms · Computer Science 2007-05-23 Rina Panigrahy

We present polynomial-time approximation schemes based on local search} technique for both geometric (discrete) independent set (\mdis) and geometric (discrete) dominating set (\mdds) problems, where the objects are arbitrary radii disks…

Computational Geometry · Computer Science 2025-04-17 Raghunath Reddy Madireddy , Apurva Mudgal , Supantha Pandit

Building on the results published in arxiv:2004.12849 we present a general framework for demonstrating the NP-hardness of satisfying many genres of loop and path puzzles using a 'T-metacell' gadget. We then use this to prove the…

Computational Complexity · Computer Science 2022-02-07 Hadyn Tang

We consider both finite-state game graphs and recursive game graphs (or pushdown game graphs), that can model the control flow of sequential programs with recursion, with multi-dimensional mean-payoff objectives. In pushdown games two types…

Computer Science and Game Theory · Computer Science 2013-08-09 Krishnendu Chatterjee , Yaron Velner

We investigate the complexity of bounding the uncertainty of graphical games, and we provide new insight into the intrinsic difficulty of computing Nash equilibria. In particular, we show that, if one adds very simple and natural additional…

Computer Science and Game Theory · Computer Science 2012-07-09 Gianluigi Greco , Francesco Scarcello

We are studying $d$-dimensional geometric problems that have algorithms with $1-1/d$ appearing in the exponent of the running time, for example, in the form of $2^{n^{1-1/d}}$ or $n^{k^{1-1/d}}$. This means that these algorithms perform…

Data Structures and Algorithms · Computer Science 2016-12-06 Dániel Marx , Anastasios Sidiropoulos