Related papers: Boosting Zero-Shot 3D Style Transfer with 2D Pre-t…
Recent advances in 3D Gaussian Splatting (3DGS) have enabled significant progress in photorealistic novel view synthesis. However, traditional 3DGS relies on a slow, iterative optimization process, which limits its use in scenarios…
3D policy learning promises superior generalization and cross-embodiment transfer, but progress has been hindered by training instabilities and severe overfitting, precluding the adoption of powerful 3D perception models. In this work, we…
Despite increasing focus on data publication and discovery in materials science and related fields, the global view of materials data is highly sparse. This sparsity encourages training models on the union of multiple datasets, but simple…
Despite the impressive generative capabilities of diffusion models, existing diffusion model-based style transfer methods require inference-stage optimization (e.g. fine-tuning or textual inversion of style) which is time-consuming, or…
Diffusion-based zero-shot image restoration and enhancement models have achieved great success in various tasks of image restoration and enhancement. However, directly applying them to video restoration and enhancement results in severe…
Compression techniques for 3D Gaussian Splatting (3DGS) have recently achieved considerable success in minimizing storage overhead for 3D Gaussians while preserving high rendering quality. Despite the impressive storage reduction, the lack…
A promising direction for pre-training 3D point clouds is to leverage the massive amount of data in 2D, whereas the domain gap between 2D and 3D creates a fundamental challenge. This paper proposes a novel approach to point-cloud…
In this paper, we address the critical bottleneck in robotics caused by the scarcity of diverse 3D data by presenting a novel two-stage approach for generating high-quality 3D models from a single image. This method is motivated by the need…
3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational…
Language style transferring rephrases text with specific stylistic attributes while preserving the original attribute-independent content. One main challenge in learning a style transfer system is a lack of parallel data where the source…
3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…
Most of the existing works on arbitrary 3D NeRF style transfer required retraining on each single style condition. This work aims to achieve zero-shot controlled stylization in 3D scenes utilizing text or visual input as conditioning…
Cell microscopy data are abundant; however, corresponding segmentation annotations remain scarce. Moreover, variations in cell types, imaging devices, and staining techniques introduce significant domain gaps between datasets. As a result,…
Controllable 3D style transfer seeks to restyle a 3D asset so that its textures match a reference image while preserving the integrity and multi-view consistency. The prevalent methods either rely on direct reference style token injection…
Diffusion models have emerged as the dominant paradigm for style transfer, but their text-driven mechanism is hindered by a core limitation: it treats textual descriptions as uniform, monolithic guidance. This limitation overlooks the…
The modeling and manipulation of 3D scenes captured from the real world are pivotal in various applications, attracting growing research interest. While previous works on editing have achieved interesting results through manipulating 3D…
3D Gaussian Splatting (3DGS) is a leading 3D scene reconstruction method, obtaining high-quality reconstruction with real-time rendering runtime performance. The main idea behind 3DGS is to represent the scene as a collection of 3D…
Standard 3D Gaussian Splatting (3DGS) relies on known or pre-computed camera poses and a sparse point cloud, obtained from structure-from-motion (SfM) preprocessing, to initialize and grow 3D Gaussians. We propose a novel SfM-Free 3DGS…
Generating realistic 3D objects from single-view images requires natural appearance, 3D consistency, and the ability to capture multiple plausible interpretations of unseen regions. Existing approaches often rely on fine-tuning pretrained…
Deep learning models for computer vision often suffer from poor generalization when deployed in real-world settings, especially when trained on synthetic data due to the well-known Sim2Real gap. Despite the growing popularity of style…