Related papers: HorizonStream: Long-Horizon Attention for Streamin…
Diffusion Transformers (DiT) have become the de-facto model for generating high-quality visual content like videos and images. A huge bottleneck is the attention mechanism where complexity scales quadratically with resolution and video…
As transformer sequence lengths grow, existing pipeline parallelisms incur suboptimal performance due to the quadratic attention computation and the substantial memory overhead. To relieve these challenges, we propose HelixPipe, a novel…
Autoregressive (AR) diffusion enables streaming, interactive long-video generation by producing frames causally, yet maintaining coherence over minute-scale horizons remains challenging due to accumulated errors, motion drift, and content…
3D style transfer enables the creation of visually expressive 3D content, enriching the visual appearance of 3D scenes and objects. However, existing VGG- and CLIP-based methods struggle to model multi-view consistency within the model…
Visual Geometry Grounded Transformer (VGGT) delivers state-of-the-art feed-forward 3D reconstruction, yet its global self-attention layer suffers from a drastic collapse phenomenon when the input sequence exceeds a few hundred frames:…
Reconstruction is a fundamental task in 3D vision and a fundamental capability for spatial intelligence. Particularly, streaming 3D reconstruction is central to real-time spatial perception, yet existing recurrent online models often suffer…
We present StreamDEQ, a method that aims to infer frame-wise representations on videos with minimal per-frame computation. Conventional deep networks do feature extraction from scratch at each frame in the absence of ad-hoc solutions. We…
Streaming 3D reconstruction demands long-horizon state updates under strict latency constraints, yet stateful recurrent models often suffer from geometric drift as errors accumulate over time. We revisit this problem from a Grassmannian…
Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage. Processing entire videos with…
Despite recent advancements in the Large Reconstruction Model (LRM) demonstrating impressive results, when extending its input from single image to multiple images, it exhibits inefficiencies, subpar geometric and texture quality, as well…
Monocular depth prediction plays a crucial role in understanding 3D scene geometry. Although recent methods have achieved impressive progress in evaluation metrics such as the pixel-wise relative error, most methods neglect the geometric…
Constructing high-resolution 3D geological models from sparse 1D borehole and 2D surface data is a highly ill-posed inverse problem. Traditional heuristic and implicit modeling methods fundamentally fail to capture non-linear topological…
Implicit neural networks have emerged as a crucial technology in 3D surface reconstruction. To reconstruct continuous surfaces from discrete point clouds, encoding the input points into regular grid features (plane or volume) has been…
Human mesh recovery (HMR) models 3D human body from monocular videos, with recent works extending it to world-coordinate human trajectory and motion reconstruction. However, most existing methods remain offline, relying on future frames or…
Handling haphazard streaming data, such as data from edge devices, presents a challenging problem. Over time, the incoming data becomes inconsistent, with missing, faulty, or new inputs reappearing. Therefore, it requires models that are…
Accurate flood forecasting remains a challenge for water-resource management, as it demands modeling of local, time-varying runoff drivers (e.g., rainfall-induced peaks, baseflow trends) and complex spatial interactions across a river…
For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new…
This paper introduces the system we developed for the Youtube-8M Video Understanding Challenge, in which a large-scale benchmark dataset was used for multi-label video classification. The proposed framework contains hierarchical deep…
Reconstructing High Dynamic Range (HDR) video from image sequences captured with alternating exposures is challenging, especially in the presence of large camera or object motion. Existing methods typically align low dynamic range sequences…
Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, existing methods primarily follow an offline reconstruction…