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Incremental Few-Shot (IFS) segmentation aims to learn new categories over time from only a few annotations. Although widely studied in 2D, it remains underexplored for 3D point clouds. Existing methods suffer from catastrophic forgetting or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Vishal Thengane , Zhaochong An , Tianjin Huang , Son Lam Phung , Abdesselam Bouzerdoum , Lu Yin , Na Zhao , Xiatian Zhu

Object manipulation requires accurate object pose estimation. In open environments, robots encounter unknown objects, which requires semantic understanding in order to generalize both to known categories and beyond. To resolve this…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Peter Hönig , Stefan Thalhammer , Jean-Baptiste Weibel , Matthias Hirschmanner , Markus Vincze

This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's…

Human-Computer Interaction · Computer Science 2018-05-22 João Antunes , Pedro Santana

We consider the problem of learning to play first-person shooter (FPS) video games using raw screen images as observations and keyboard inputs as actions. The high-dimensionality of the observations in this type of applications leads to…

Machine Learning · Computer Science 2018-06-19 Junchi Liang , Abdeslam Boularias

This paper presents a novel approach to procedural generation of urban maps for First Person Shooter (FPS) games. A multi-agent evolutionary system is employed to place streets, buildings and other items inside the Unity3D game engine,…

Artificial Intelligence · Computer Science 2016-04-21 Jan Kruse , Ricardo Sosa , Andy M. Connor

Collective perception has received considerable attention as a promising approach to overcome occlusions and limited sensing ranges of vehicle-local perception in autonomous driving. In order to develop and test novel collective perception…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Jörg Gamerdinger , Sven Teufel , Patrick Schulz , Stephan Amann , Jan-Patrick Kirchner , Oliver Bringmann

Developing agents capable of fluid gameplay in first/third-person games without API access remains a critical challenge in Artificial General Intelligence (AGI). Recent efforts leverage Vision Language Models (VLMs) as direct controllers,…

Computation and Language · Computer Science 2025-03-28 Wenxuan Lu , Jiangyang He , Zhanqiu Zhang , Yiwen Guo , Tianning Zang

Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Nemanja Rašajski , Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Domain generalisation involves learning artificial intelligence (AI) models that can maintain high performance across diverse domains within a specific task. In video games, for instance, such AI models can supposedly learn to detect player…

Human-Computer Interaction · Computer Science 2024-09-23 Kosmas Pinitas , Konstantinos Makantasis , Georgios N. Yannakakis

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Jisu Nam , Yicong Hong , Chun-Hao Paul Huang , Feng Liu , JoungBin Lee , Jiyoung Kim , Siyoon Jin , Yunsung Lee , Jaeyoon Jung , Suhwan Choi , Seungryong Kim , Yang Zhou

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

Operating effectively in novel real-world environments requires robotic systems to estimate and interact with previously unseen objects. Current state-of-the-art models address this challenge by using large amounts of training data and…

Robotics · Computer Science 2026-02-06 Octavio Arriaga , Proneet Sharma , Jichen Guo , Marc Otto , Siddhant Kadwe , Rebecca Adam

In order to deploy autonomous agents to domains such as autonomous driving, infrastructure management, health care, and finance, they must be able to adapt safely to unseen situations. The current approach in constructing such agents is to…

Neural and Evolutionary Computing · Computer Science 2020-07-01 Cem C. Tutum , Risto Miikkulainen

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Different conditional video prediction tasks, like video future frame prediction and video frame interpolation, are normally solved by task-related models even though they share many common underlying characteristics. Furthermore, almost…

Computer Vision and Pattern Recognition · Computer Science 2023-04-10 Xi Ye , Guillaume-Alexandre Bilodeau

Many compelling video processing effects can be achieved if per-pixel depth information and 3D camera calibrations are known. However, the success of such methods is highly dependent on the accuracy of this "scene-space" information. We…

Computer Vision and Pattern Recognition · Computer Science 2021-02-08 Felix Klose , Oliver Wang , Jean-Charles Bazin , Marcus Magnor , Alexander Sorkine-Hornung

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Visual dialog has witnessed great progress after introducing various vision-oriented goals into the conversation, especially such as GuessWhich and GuessWhat, where the only image is visible by either and both of the questioner and the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-17 Duo Zheng , Fandong Meng , Qingyi Si , Hairun Fan , Zipeng Xu , Jie Zhou , Fangxiang Feng , Xiaojie Wang

We present a novel, training-free approach to scene change detection. Our method leverages tracking models, which inherently perform change detection between consecutive frames of video by identifying common objects and detecting new or…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Kyusik Cho , Dong Yeop Kim , Euntai Kim

Action understanding, encompassing action detection and anticipation, plays a crucial role in numerous practical applications. However, untrimmed videos are often characterized by substantial redundant information and noise. Moreover, in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-24 Xinyu Yang , Zheheng Jiang , Feixiang Zhou , Yihang Zhu , Na Lv , Nan Xing , Nishan Canagarajah , Huiyu Zhou
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