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In this paper, we study the problem of zero-shot sim-to-real when the task requires both highly precise control with sub-millimetre error tolerance, and wide task space generalisation. Our framework involves a coarse-to-fine controller,…

Robotics · Computer Science 2021-07-30 Eugene Valassakis , Norman Di Palo , Edward Johns

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design. To better capture complex real dynamics such as contact and friction, learned simulators based on…

The Few-Shot Segmentation (FSS) aims to accomplish the novel class segmentation task with a few annotated images. Current FSS research based on meta-learning focus on designing a complex interaction mechanism between the query and support…

Computer Vision and Pattern Recognition · Computer Science 2024-01-10 Jing Wang , Jinagyun Li , Chen Chen , Yisi Zhang , Haoran Shen , Tianxiang Zhang

We present a novel one-shot method for object detection and 6 DoF pose estimation, that does not require training on target objects. At test time, it takes as input a target image and a textured 3D query model. The core idea is to represent…

Computer Vision and Pattern Recognition · Computer Science 2022-03-31 Ivan Shugurov , Fu Li , Benjamin Busam , Slobodan Ilic

Simulation is a crucial component of any robotic system. In order to simulate correctly, we need to write complex rules of the environment: how dynamic agents behave, and how the actions of each of the agents affect the behavior of others.…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Seung Wook Kim , Yuhao Zhou , Jonah Philion , Antonio Torralba , Sanja Fidler

Multi-agent collaborative perception as a potential application for vehicle-to-everything communication could significantly improve the perception performance of autonomous vehicles over single-agent perception. However, several challenges…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Kun Yang , Dingkang Yang , Jingyu Zhang , Mingcheng Li , Yang Liu , Jing Liu , Hanqi Wang , Peng Sun , Liang Song

Generating controllable character animation from a reference image and motion guidance remains a challenging task due to the inherent difficulty of injecting appearance and motion cues into video diffusion models. Prior works often rely on…

Graphics · Computer Science 2025-07-03 Guian Fang , Yuchao Gu , Mike Zheng Shou

The lack of large-scale real datasets with annotations makes transfer learning a necessity for video activity understanding. We aim to develop an effective method for few-shot transfer learning for first-person action classification. We…

Computer Vision and Pattern Recognition · Computer Science 2021-12-09 Huseyin Coskun , Zeeshan Zia , Bugra Tekin , Federica Bogo , Nassir Navab , Federico Tombari , Harpreet Sawhney

Various works have aimed at combining the inference efficiency of recurrent models and training parallelism of multi-head attention for sequence modeling. However, most of these works focus on tasks with fixed-dimension observation spaces,…

Machine Learning · Computer Science 2024-10-14 Bryce Ferenczi , Michael Burke , Tom Drummond

Large models have shown generalization across datasets for many low-level vision tasks, like depth estimation, but no such general models exist for scene flow. Even though scene flow has wide potential use, it is not used in practice…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Yiqing Liang , Abhishek Badki , Hang Su , James Tompkin , Orazio Gallo

This paper introduces Action Image, a new grasp proposal representation that allows learning an end-to-end deep-grasping policy. Our model achieves $84\%$ grasp success on $172$ real world objects while being trained only in simulation on…

Robotics · Computer Science 2020-05-15 Mohi Khansari , Daniel Kappler , Jianlan Luo , Jeff Bingham , Mrinal Kalakrishnan

Most common tasks for robots in dynamic spaces require that the environment is regularly and actively perceived, with many of them explicitly requiring objects or persons to be within view, i.e., for monitoring or safety. However, solving…

Scene understanding includes many related sub-tasks, such as scene categorization, depth estimation, object detection, etc. Each of these sub-tasks is often notoriously hard, and state-of-the-art classifiers already exist for many of them.…

Computer Vision and Pattern Recognition · Computer Science 2011-10-25 Congcong Li , Adarsh Kowdle , Ashutosh Saxena , Tsuhan Chen

High-quality 3D scene generation from a single image is crucial for AR/VR and embodied AI applications. Early approaches struggle to generalize due to reliance on specialized models trained on curated small datasets. While recent…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Boshi Tang , Henry Zheng , Rui Huang , Gao Huang

We propose Framer for interactive frame interpolation, which targets producing smoothly transitioning frames between two images as per user creativity. Concretely, besides taking the start and end frames as inputs, our approach supports…

Computer Vision and Pattern Recognition · Computer Science 2024-11-05 Wen Wang , Qiuyu Wang , Kecheng Zheng , Hao Ouyang , Zhekai Chen , Biao Gong , Hao Chen , Yujun Shen , Chunhua Shen

Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects or are incapable of handling large-scale camera ego-motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Tianchen Deng , Yanbo Wang , Yejia Liu , Chenpeng Su , Jingchuan Wang , Danwei Wang , Shao-Yuan Lo , Weidong Chen

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical…

Artificial Intelligence · Computer Science 2023-10-06 Zelai Xu , Yancheng Liang , Chao Yu , Yu Wang , Yi Wu

Learned visual dynamics models have proven effective for robotic manipulation tasks. Yet, it remains unclear how best to represent scenes involving multi-object interactions. Current methods decompose a scene into discrete objects, but they…

Intelligent vision control systems for surgical robots should adapt to unknown and diverse objects while being robust to system disturbances. Previous methods did not meet these requirements due to mainly relying on pose estimation and…

Robotics · Computer Science 2024-05-29 Hongbin Lin , Bin Li , Chun Wai Wong , Juan Rojas , Xiangyu Chu , Kwok Wai Samuel Au

World models aim to improve robotic decision making by predicting the consequences of actions. However, in practice, their predictions often become unreliable once the robot encounters states outside the training distribution, limiting…

Robotics · Computer Science 2026-05-18 Tuo An , Jindou Jia , Gen Li , Jingliang Li , Chuhao Zhou , Pengfei Liu , Bofan Lyu , Jiaqi Bai , Xinying Guo , Geng Li , Jianfei Yang
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