Related papers: SCOPE: Simulating Cross-game Operations in Playabl…
Understanding human actions in videos requires more than raw pixel analysis; it relies on high-level semantic reasoning and effective integration of multimodal features. We propose a deep translational action recognition framework that…
Shooting location is a core indicator of offensive style in invasion sports. Existing basketball shot-chart analyses often use spatial information for descriptive visualization, location-based efficiency modeling, or clustering players into…
Prompt-based models have demonstrated impressive prompt-following capability at image editing tasks. However, the models still struggle with following detailed editing prompts or performing local edits. Specifically, global image quality…
Nearly all simulation-based games have environment parameters that affect incentives in the interaction but are not explicitly incorporated into the game model. To understand the impact of these parameters on strategic incentives, typical…
The scene perception, understanding, and simulation are fundamental techniques for embodied-AI agents, while existing solutions are still prone to segmentation deficiency, dynamic objects' interference, sensor data sparsity, and…
A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information.…
The ability to perceive and reason about individual objects and their interactions is a goal to be achieved for building intelligent artificial systems. State-of-the-art approaches use a feedforward encoder to extract object embeddings and…
Video generative models pre-trained on large-scale internet datasets have achieved remarkable success, excelling at producing realistic synthetic videos. However, they often generate clips based on static prompts (e.g., text or images),…
Few-shot learning aims to transfer the knowledge acquired from training on a diverse set of tasks to unseen tasks from the same task distribution with a limited amount of labeled data. The underlying requirement for effective few-shot…
Motivated by the need to develop simulation tools for verification and validation of autonomous driving systems operating in traffic consisting of both autonomous and human-driven vehicles, we propose a framework for modeling vehicle…
Few-shot segmentation focuses on the generalization of models to segment unseen object instances with limited training samples. Although tremendous improvements have been achieved, existing methods are still constrained by two factors. (1)…
Autonomous exploration in unknown environments is key for mobile robots, helping them perceive, map, and make decisions in complex areas. However, current methods often rely on frequent global optimization, suffering from high computational…
Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation…
In real-world environments, AI systems often face unfamiliar scenarios without labeled data, creating a major challenge for conventional scene understanding models. The inability to generalize across unseen contexts limits the deployment of…
Verifying highly automated driving functions can be challenging, requiring identifying relevant test scenarios. Scenario-based testing will likely play a significant role in verifying these systems, predominantly occurring within…
In this paper, we propose a general framework for universal zero-shot goal-oriented navigation. Existing zero-shot methods build inference framework upon large language models (LLM) for specific tasks, which differs a lot in overall…
Robotic manipulation systems operating in complex environments rely on perception systems that provide information about the geometry (pose and 3D shape) of the objects in the scene along with other semantic information such as object…
Modeling cameras for the simulation of autonomous robotics is critical for generating synthetic images with appropriate realism to effectively evaluate a perception algorithm in simulation. In many cases though, simulated images are…
Deep learning methods for pansharpening have advanced rapidly, yet models pretrained on data from a specific sensor often generalize poorly to data from other sensors. Existing methods to tackle such cross-sensor degradation include…
Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without reinforcement learning. This also includes end-to-end…