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Video frame interpolation, which aims to synthesize non-exist intermediate frames in a video sequence, is an important research topic in computer vision. Existing video frame interpolation methods have achieved remarkable results under…

Computer Vision and Pattern Recognition · Computer Science 2021-12-03 Youjian Zhang , Chaoyue Wang , Dacheng Tao

Objects we interact with and manipulate often share similar parts, such as handles, that allow us to transfer our actions flexibly due to their shared functionality. This work addresses the problem of transferring a grasp experience or a…

Robotics · Computer Science 2023-08-21 Ahmet Tekden , Marc Peter Deisenroth , Yasemin Bekiroglu

With the rapid advancement of autonomous driving technology, a lack of data has become a major obstacle to enhancing perception model accuracy. Researchers are now exploring controllable data generation using world models to diversify…

Computer Vision and Pattern Recognition · Computer Science 2025-06-27 Xinqing Li , Ruiqi Song , Qingyu Xie , Ye Wu , Nanxin Zeng , Yunfeng Ai

With advances in data-driven machine learning research, a wide variety of prediction models have been proposed to capture spatio-temporal features for the analysis of video streams. Recognising actions and detecting action transitions…

Computer Vision and Pattern Recognition · Computer Science 2024-03-06 Harshala Gammulle , David Ahmedt-Aristizabal , Simon Denman , Lachlan Tychsen-Smith , Lars Petersson , Clinton Fookes

Zero-shot coordination problem in multi-agent reinforcement learning (MARL), which requires agents to adapt to unseen agents, has attracted increasing attention. Traditional approaches often rely on the Self-Play (SP) framework to generate…

Multiagent Systems · Computer Science 2024-11-05 Weifan Long , Wen Wen , Peng Zhai , Lihua Zhang

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play…

Computer Vision and Pattern Recognition · Computer Science 2024-01-23 Willi Menapace , Aliaksandr Siarohin , Stéphane Lathuilière , Panos Achlioptas , Vladislav Golyanik , Sergey Tulyakov , Elisa Ricci

Representing a scene and its constituent objects from raw sensory data is a core ability for enabling robots to interact with their environment. In this paper, we propose a novel approach for scene understanding, leveraging a hierarchical…

Robotics · Computer Science 2023-02-08 Toon Van de Maele , Tim Verbelen , Pietro Mazzaglia , Stefano Ferraro , Bart Dhoedt

This paper develops a game-theoretic framework for the design and analysis of a new class of incentive schemes called intervention schemes. We formulate intervention games, propose a solution concept of intervention equilibrium, and prove…

Computer Science and Game Theory · Computer Science 2015-03-17 Jaeok Park , Mihaela van der Schaar

We present a benchmark suite for visual perception. The benchmark is based on more than 250K high-resolution video frames, all annotated with ground-truth data for both low-level and high-level vision tasks, including optical flow, semantic…

Computer Vision and Pattern Recognition · Computer Science 2017-09-22 Stephan R. Richter , Zeeshan Hayder , Vladlen Koltun

Video diffusion models have rich world priors, but their use in spatial tasks is limited by poor control, spatial-temporal inconsistent results, and entangled scene-camera dynamics. Current approaches, such as per-task fine-tuning or…

Graphics · Computer Science 2026-03-24 Chenxi Song , Yanming Yang , Tong Zhao , Ruibo Li , Chi Zhang

We describe a first step towards learning general-purpose visual representations of physical scenes using only image prediction as a training criterion. To do so, we first define "physical scene" and show that, even though different agents…

Video is a promising source of knowledge for embodied agents to learn models of the world's dynamics. Large deep networks have become increasingly effective at modeling complex video data in a self-supervised manner, as evaluated by metrics…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Stephen Tian , Chelsea Finn , Jiajun Wu

World models allow agents to simulate the consequences of actions in imagined environments for planning, control, and long-horizon decision-making. However, existing autoregressive world models struggle with visually coherent predictions…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Sen Wang , Jingyi Tian , Le Wang , Zhimin Liao , Jiayi Li , Huaiyi Dong , Kun Xia , Sanping Zhou , Wei Tang , Hua Gang

On-screen game footage contains rich contextual information that players process when playing and experiencing a game. Learning pixel representations of games can benefit artificial intelligence across several downstream tasks including…

Computer Vision and Pattern Recognition · Computer Science 2023-07-24 Chintan Trivedi , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

Few-shot action recognition aims to enable models to quickly learn new action categories from limited labeled samples, addressing the challenge of data scarcity in real-world applications. Current research primarily addresses three core…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Xiaoyang Li , Mingming Lu , Ruiqi Wang , Hao Li , Zewei Le

Recent advances in Video Foundation Models (VFMs) have revolutionized human-centric video synthesis, yet fine-grained and independent editing of subjects and scenes remains a critical challenge. Recent attempts to incorporate richer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Fengyuan Yang , Luying Huang , Jiazhi Guan , Quanwei Yang , Dongwei Pan , Jianglin Fu , Haocheng Feng , Wei He , Kaisiyuan Wang , Hang Zhou , Angela Yao

Motivated by the success of the Segment Anything Model (SAM) in promptable segmentation, recent studies leverage SAM to develop training-free solutions for few-shot segmentation, which aims to predict object masks in the target image based…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Jiahao Nie , Yun Xing , Wenbin An , Qingsong Zhao , Jiawei Shao , Yap-Peng Tan , Alex C. Kot , Shijian Lu , Xuelong Li

Recently, video frame interpolation using a combination of frame- and event-based cameras has surpassed traditional image-based methods both in terms of performance and memory efficiency. However, current methods still suffer from (i)…

Computer Vision and Pattern Recognition · Computer Science 2022-04-26 Stepan Tulyakov , Alfredo Bochicchio , Daniel Gehrig , Stamatios Georgoulis , Yuanyou Li , Davide Scaramuzza

State-of-the-art scene flow algorithms pursue the conflicting targets of accuracy, run time, and robustness. With the successful concept of pixel-wise matching and sparse-to-dense interpolation, we push the limits of scene flow estimation.…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 René Schuster , Oliver Wasenmüller , Christian Unger , Georg Kuschk , Didier Stricker

This paper presents ShareVerse, a video generation framework enabling multi-agent shared world modeling, addressing the gap in existing works that lack support for unified shared world construction with multi-agent interaction. ShareVerse…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Jiayi Zhu , Jianing Zhang , Yiying Yang , Wei Cheng , Xiaoyun Yuan